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Issue description:
Project was working fine yesterday, but today when I try to open same project it crashes.
Dump from terminal
Irmantass-iMac:Applications irmantas$ ./Godot_mono.app/Contents/MacOS/Godot
arguments
0: ./Godot_mono.app/Contents/MacOS/Godot
Current path: /Applications
Godot Engine v3.2.stable.mono.official - https://godotengine.org
OpenGL ES 3.0 Renderer: Intel Iris Pro OpenGL Engine
Mono: Logfile is: /Users/irmantas/Library/Application Support/Godot/mono/mono_logs/2020_03_05 22.30.43 (1383).txt
Editing project: /Users/irmantas/MEGAsync/Game/myGame (::Users::irmantas::MEGAsync::Game::myGame)
arguments
0: /Applications/Godot_mono.app/Contents/MacOS/Godot
1: --path
2: /Users/irmantas/MEGAsync/Game/myGame
3: --editor
Current path: /Applications
Godot Engine v3.2.stable.mono.official - https://godotengine.org
OpenGL ES 3.0 Renderer: Intel Iris Pro OpenGL Engine
Mono: Logfile is: /Users/irmantas/Library/Application Support/Godot/mono/mono_logs/2020_03_05 22.30.47 (1384).txt
ERROR: copy: Failed to open res://.mono/assemblies/Debug/GodotSharp.xml
At: core/os/dir_access.cpp:297.
WARNING: copy_prebuilt_api_assembly: Failed to copy 'GodotSharp.xml'.
At: modules/mono/mono_gd/gd_mono.cpp:633.
ERROR: copy: Failed to open res://.mono/assemblies/Debug/GodotSharp.pdb
At: core/os/dir_access.cpp:297.
WARNING: copy_prebuilt_api_assembly: Failed to copy 'GodotSharp.pdb'.
At: modules/mono/mono_gd/gd_mono.cpp:637.
ERROR: copy: Failed to open res://.mono/assemblies/Debug/GodotSharp.dll
At: core/os/dir_access.cpp:297.
ERROR: copy_prebuilt_api_assembly: Failed to copy 'GodotSharp.dll'.
At: modules/mono/mono_gd/gd_mono.cpp:641.
ERROR: _load_api_assemblies: The assembly is invalidated and the prebuilt assemblies are missing.
At: modules/mono/mono_gd/gd_mono.cpp:910.
Got a SIGILL while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
Assertion: should not be reached at threads.c:6254
Unhandled Exception:
System.NullReferenceException: Object reference not set to an instance of an object
Entering thread summarizer pause from 0x7fffb6bc43c0
Finished thread summarizer pause from 0x7fffb6bc43c0.
ERROR: debug_send_unhandled_exception_error: System.NullReferenceException: Object reference not set to an instance of an object
At: modules/mono/mono_gd/gd_mono_utils.cpp:357.
Waiting for dumping threads to resume
Irmantass-iMac:Applications irmantas$
External Debugger Dump:
=================================================================
(lldb) command source -s 0 '/tmp/mono-gdb-commands.1384'
Executing commands in '/tmp/mono-gdb-commands.1384'.
(lldb) process attach --pid 1384
Process 1384 stopped
thread adding global doesn't automatically flush to engine.cfg and is confusing. #1, name = 'tid_307', queue = 'com.apple.main-thread', stop reason = signal SIGSTOP
frame #0: 0x00007fffaddc33ee libsystem_kernel.dylib__wait4 + 10 libsystem_kernel.dylib__wait4:
-> 0x7fffaddc33ee <+10>: jae 0x7fffaddc33f8 ; <+20>
0x7fffaddc33f0 <+12>: movq %rax, %rdi
0x7fffaddc33f3 <+15>: jmp 0x7fffaddbbcd4 ; cerror
0x7fffaddc33f8 <+20>: retq
Target 0: (Godot) stopped.
Executable module set to "/Applications/Godot_mono.app/Contents/MacOS/Godot".
Architecture set to: x86_64h-apple-macosx.
(lldb) thread list
Process 1384 stopped
thread adding global doesn't automatically flush to engine.cfg and is confusing. #1: tid = 0x15f45, 0x00007fffaddc33ee libsystem_kernel.dylib__wait4 + 10, name = 'tid_307', queue = 'com.apple.main-thread', stop reason = signal SIGSTOP thread #2: tid = 0x15f46, 0x00007fffaddc344e libsystem_kernel.dylib__workq_kernreturn + 10
thread sometime when ticking auto play on a Streamplayer will make the music starts playing in the editor #3: tid = 0x15f47, 0x00007fffaddc344e libsystem_kernel.dylib__workq_kernreturn + 10 thread #4: tid = 0x15f48, 0x00007fffaddc344e libsystem_kernel.dylib__workq_kernreturn + 10
thread Can't make a 2D (as well as 3D) rigid body bounce #5: tid = 0x15f5b, 0x00007fffaddc4246 libsystem_kernel.dylibread + 10 thread #6: tid = 0x15f69, 0x00007fffaddc4246 libsystem_kernel.dylibread + 10
thread Fix typo in font import plugin. #7: tid = 0x15f6f, 0x00007fffaddbb39e libsystem_kernel.dylibsemaphore_timedwait_trap + 10 thread #8: tid = 0x15f77, 0x00007fffaddbb34a libsystem_kernel.dylibmach_msg_trap + 10, name = 'com.apple.audio.IOThread.client'
thread 2D Lights ? #9: tid = 0x15f79, 0x00007fffaddc2bf2 libsystem_kernel.dylib__psynch_cvwait + 10, name = 'SGen worker' thread #10: tid = 0x15f7a, 0x00007fffaddbb386 libsystem_kernel.dylibsemaphore_wait_trap + 10, name = 'Finalizer'
(lldb) thread backtrace all
Godot version:
Godot Mono 3.2
Godot Mono 3.2.1 RC2
OS/device including version:
macOS 10.12.6
Issue description:
Project was working fine yesterday, but today when I try to open same project it crashes.
Dump from terminal
Irmantass-iMac:Applications irmantas$ ./Godot_mono.app/Contents/MacOS/Godot arguments 0: ./Godot_mono.app/Contents/MacOS/Godot Current path: /Applications Godot Engine v3.2.stable.mono.official - https://godotengine.org OpenGL ES 3.0 Renderer: Intel Iris Pro OpenGL EngineMono: Logfile is: /Users/irmantas/Library/Application Support/Godot/mono/mono_logs/2020_03_05 22.30.43 (1383).txt
Editing project: /Users/irmantas/MEGAsync/Game/myGame (::Users::irmantas::MEGAsync::Game::myGame)
arguments
0: /Applications/Godot_mono.app/Contents/MacOS/Godot
1: --path
2: /Users/irmantas/MEGAsync/Game/myGame
3: --editor
Current path: /Applications
Godot Engine v3.2.stable.mono.official - https://godotengine.org
OpenGL ES 3.0 Renderer: Intel Iris Pro OpenGL Engine
Mono: Logfile is: /Users/irmantas/Library/Application Support/Godot/mono/mono_logs/2020_03_05 22.30.47 (1384).txt
ERROR: copy: Failed to open res://.mono/assemblies/Debug/GodotSharp.xml
At: core/os/dir_access.cpp:297.
WARNING: copy_prebuilt_api_assembly: Failed to copy 'GodotSharp.xml'.
At: modules/mono/mono_gd/gd_mono.cpp:633.
ERROR: copy: Failed to open res://.mono/assemblies/Debug/GodotSharp.pdb
At: core/os/dir_access.cpp:297.
WARNING: copy_prebuilt_api_assembly: Failed to copy 'GodotSharp.pdb'.
At: modules/mono/mono_gd/gd_mono.cpp:637.
ERROR: copy: Failed to open res://.mono/assemblies/Debug/GodotSharp.dll
At: core/os/dir_access.cpp:297.
ERROR: copy_prebuilt_api_assembly: Failed to copy 'GodotSharp.dll'.
At: modules/mono/mono_gd/gd_mono.cpp:641.
ERROR: _load_api_assemblies: The assembly is invalidated and the prebuilt assemblies are missing.
At: modules/mono/mono_gd/gd_mono.cpp:910.
=================================================================
Native Crash Reporting
Got a SIGILL while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
Native stacktrace:
=================================================================
Telemetry Dumper:
Pkilling 0x70000f939000 from 0x7fffb6bc43c0
Unhandled Exception:
System.NullReferenceException: Object reference not set to an instance of an object
Entering thread summarizer pause from 0x7fffb6bc43c0
Finished thread summarizer pause from 0x7fffb6bc43c0.
ERROR: debug_send_unhandled_exception_error: System.NullReferenceException: Object reference not set to an instance of an object
At: modules/mono/mono_gd/gd_mono_utils.cpp:357.
Waiting for dumping threads to resume
Irmantass-iMac:Applications irmantas$
=================================================================
(lldb) command source -s 0 '/tmp/mono-gdb-commands.1384'
Executing commands in '/tmp/mono-gdb-commands.1384'.
(lldb) process attach --pid 1384
Process 1384 stopped
frame #0: 0x00007fffaddc33ee libsystem_kernel.dylib
__wait4 + 10 libsystem_kernel.dylib
__wait4:-> 0x7fffaddc33ee <+10>: jae 0x7fffaddc33f8 ; <+20>
0x7fffaddc33f0 <+12>: movq %rax, %rdi
0x7fffaddc33f3 <+15>: jmp 0x7fffaddbbcd4 ; cerror
0x7fffaddc33f8 <+20>: retq
Target 0: (Godot) stopped.
Executable module set to "/Applications/Godot_mono.app/Contents/MacOS/Godot".
Architecture set to: x86_64h-apple-macosx.
(lldb) thread list
Process 1384 stopped
__wait4 + 10, name = 'tid_307', queue = 'com.apple.main-thread', stop reason = signal SIGSTOP thread #2: tid = 0x15f46, 0x00007fffaddc344e libsystem_kernel.dylib
__workq_kernreturn + 10thread sometime when ticking auto play on a Streamplayer will make the music starts playing in the editor #3: tid = 0x15f47, 0x00007fffaddc344e libsystem_kernel.dylib
__workq_kernreturn + 10 thread #4: tid = 0x15f48, 0x00007fffaddc344e libsystem_kernel.dylib
__workq_kernreturn + 10thread Can't make a 2D (as well as 3D) rigid body bounce #5: tid = 0x15f5b, 0x00007fffaddc4246 libsystem_kernel.dylib
read + 10 thread #6: tid = 0x15f69, 0x00007fffaddc4246 libsystem_kernel.dylib
read + 10thread Fix typo in font import plugin. #7: tid = 0x15f6f, 0x00007fffaddbb39e libsystem_kernel.dylib
semaphore_timedwait_trap + 10 thread #8: tid = 0x15f77, 0x00007fffaddbb34a libsystem_kernel.dylib
mach_msg_trap + 10, name = 'com.apple.audio.IOThread.client'thread 2D Lights ? #9: tid = 0x15f79, 0x00007fffaddc2bf2 libsystem_kernel.dylib
__psynch_cvwait + 10, name = 'SGen worker' thread #10: tid = 0x15f7a, 0x00007fffaddbb386 libsystem_kernel.dylib
semaphore_wait_trap + 10, name = 'Finalizer'(lldb) thread backtrace all
__wait4 + 10 frame #1: 0x0000000102da3c03 Godot
mono_dump_native_crash_info + 691frame if you update texture file, it would be good if it reflects in the engine #2: 0x0000000102d97245 Godot
mono_handle_native_crash + 325 frame #3: 0x0000000102daabf0 Godot
mono_sigill_signal_handler + 80frame Audio is unsynced in VideoPlayer node #4: 0x00007fffadea3b3a libsystem_platform.dylib
_sigtramp + 26 frame #5: 0x00000001035b7a43 Godot
GDMono::_load_api_assemblies() + 467frame set_video_mode not implemented on any platform #6: 0x00000001035b779e Godot
GDMono::initialize_load_assemblies() + 14 frame #7: 0x0000000103530c0a Godot
CSharpLanguage::init() + 314frame Unable to export to Linux platform #8: 0x000000010578bd39 Godot
ScriptServer::init_languages() + 937 frame #9: 0x000000010302655a Godot
Main::setup2(unsigned long long) + 6554frame stretch_2d breaks touchscreenbutton in android #10: 0x0000000103020c48 Godot
Main::setup(char const*, int, char**, bool) + 25368 frame #11: 0x00000001030075d9 Godot
main + 313frame Windows 7 build failure #12: 0x00007fffadc94235 libdyld.dylib
start + 1 frame #13: 0x00007fffadc94235 libdyld.dylib
start + 1thread if you update texture file, it would be good if it reflects in the engine #2
frame #0: 0x00007fffaddc344e libsystem_kernel.dylib
__workq_kernreturn + 10 frame #1: 0x00007fffadead48e libsystem_pthread.dylib
_pthread_wqthread + 1023frame if you update texture file, it would be good if it reflects in the engine #2: 0x00007fffadead07d libsystem_pthread.dylib
start_wqthread + 13 thread #3 frame #0: 0x00007fffaddc344e libsystem_kernel.dylib
__workq_kernreturn + 10frame adding global doesn't automatically flush to engine.cfg and is confusing. #1: 0x00007fffadead621 libsystem_pthread.dylib
_pthread_wqthread + 1426 frame #2: 0x00007fffadead07d libsystem_pthread.dylib
start_wqthread + 13thread Audio is unsynced in VideoPlayer node #4
frame #0: 0x00007fffaddc344e libsystem_kernel.dylib
__workq_kernreturn + 10 frame #1: 0x00007fffadead621 libsystem_pthread.dylib
_pthread_wqthread + 1426frame if you update texture file, it would be good if it reflects in the engine #2: 0x00007fffadead07d libsystem_pthread.dylib
start_wqthread + 13 thread #5 frame #0: 0x00007fffaddc4246 libsystem_kernel.dylib
read + 10frame adding global doesn't automatically flush to engine.cfg and is confusing. #1: 0x0000000103007a59 Godot
SemaphoreOSX::wait() + 25 frame #2: 0x0000000105942353 Godot
_IP_ResolverPrivate::_thread_function(void*) + 83frame sometime when ticking auto play on a Streamplayer will make the music starts playing in the editor #3: 0x0000000103a786a5 Godot
ThreadPosix::thread_callback(void*) + 85 frame #4: 0x00007fffadead93b libsystem_pthread.dylib
_pthread_body + 180frame Can't make a 2D (as well as 3D) rigid body bounce #5: 0x00007fffadead887 libsystem_pthread.dylib
_pthread_start + 286 frame #6: 0x00007fffadead08d libsystem_pthread.dylib
thread_start + 13thread set_video_mode not implemented on any platform #6
frame #0: 0x00007fffaddc4246 libsystem_kernel.dylib
read + 10 frame #1: 0x0000000103007a59 Godot
SemaphoreOSX::wait() + 25frame if you update texture file, it would be good if it reflects in the engine #2: 0x000000010551e4ed Godot
VisualServerScene::_gi_probe_bake_thread() + 29 frame #3: 0x0000000103a786a5 Godot
ThreadPosix::thread_callback(void*) + 85frame Audio is unsynced in VideoPlayer node #4: 0x00007fffadead93b libsystem_pthread.dylib
_pthread_body + 180 frame #5: 0x00007fffadead887 libsystem_pthread.dylib
_pthread_start + 286frame set_video_mode not implemented on any platform #6: 0x00007fffadead08d libsystem_pthread.dylib
thread_start + 13 thread #7 frame #0: 0x00007fffaddbb39e libsystem_kernel.dylib
semaphore_timedwait_trap + 10frame adding global doesn't automatically flush to engine.cfg and is confusing. #1: 0x00007fffadc76b09 libdispatch.dylib
_os_semaphore_timedwait + 72 frame #2: 0x00007fffadc67864 libdispatch.dylib
_dispatch_semaphore_wait_slow + 58frame sometime when ticking auto play on a Streamplayer will make the music starts playing in the editor #3: 0x00007fffadc62290 libdispatch.dylib
_dispatch_worker_thread + 275 frame #4: 0x00007fffadead93b libsystem_pthread.dylib
_pthread_body + 180frame Can't make a 2D (as well as 3D) rigid body bounce #5: 0x00007fffadead887 libsystem_pthread.dylib
_pthread_start + 286 frame #6: 0x00007fffadead08d libsystem_pthread.dylib
thread_start + 13thread Unable to export to Linux platform #8, name = 'com.apple.audio.IOThread.client'
frame #0: 0x00007fffaddbb34a libsystem_kernel.dylib
mach_msg_trap + 10 frame #1: 0x00007fffaddba797 libsystem_kernel.dylib
mach_msg + 55frame if you update texture file, it would be good if it reflects in the engine #2: 0x00007fff98008935 CoreAudio
HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 127 frame #3: 0x00007fff980088a6 CoreAudio
HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 42frame Audio is unsynced in VideoPlayer node #4: 0x00007fff980058d0 CoreAudio
HALC_ProxyIOContext::IOWorkLoop() + 1196 frame #5: 0x00007fff98005264 CoreAudio
HALC_ProxyIOContext::IOThreadEntry(void*) + 128frame set_video_mode not implemented on any platform #6: 0x00007fff98004fa3 CoreAudio
HALB_IOThread::Entry(void*) + 75 frame #7: 0x00007fffadead93b libsystem_pthread.dylib
_pthread_body + 180frame Unable to export to Linux platform #8: 0x00007fffadead887 libsystem_pthread.dylib
_pthread_start + 286 frame #9: 0x00007fffadead08d libsystem_pthread.dylib
thread_start + 13thread 2D Lights ? #9, name = 'SGen worker'
frame #0: 0x00007fffaddc2bf2 libsystem_kernel.dylib
__psynch_cvwait + 10 frame #1: 0x00007fffadeae7fa libsystem_pthread.dylib
_pthread_cond_wait + 712frame if you update texture file, it would be good if it reflects in the engine #2: 0x0000000102fc0013 Godot
thread_func + 243 frame #3: 0x00007fffadead93b libsystem_pthread.dylib
_pthread_body + 180frame Audio is unsynced in VideoPlayer node #4: 0x00007fffadead887 libsystem_pthread.dylib
_pthread_start + 286 frame #5: 0x00007fffadead08d libsystem_pthread.dylib
thread_start + 13thread stretch_2d breaks touchscreenbutton in android #10, name = 'Finalizer'
frame #0: 0x00007fffaddbb386 libsystem_kernel.dylib
semaphore_wait_trap + 10 frame #1: 0x0000000102e7aebb Godot
finalizer_thread + 379frame if you update texture file, it would be good if it reflects in the engine #2: 0x0000000102f4e676 Godot
start_wrapper_internal + 374 frame #3: 0x0000000102f4e4d7 Godot
start_wrapper + 71frame Audio is unsynced in VideoPlayer node #4: 0x00007fffadead93b libsystem_pthread.dylib
_pthread_body + 180 frame #5: 0x00007fffadead887 libsystem_pthread.dylib
_pthread_start + 286frame set_video_mode not implemented on any platform #6: 0x00007fffadead08d libsystem_pthread.dylib`thread_start + 13
(lldb) detach
Process 1384 detached
(lldb) quit
=================================================================
Basic Fault Address Reporting
Memory around native instruction pointer (0x1035b7a42):0x1035b7a32 8d 45 d8 ba 8e 03 00 00 45 31 c9 e8 8e 91 0f 02 .E......E1......
0x1035b7a42 0f 0b 41 8a 07 84 c0 75 2c 48 8d 05 7e 01 89 03 ..A....u,H..~...
0x1035b7a52 80 b8 a9 02 00 00 00 75 3e 48 8d 3d a4 00 11 03 .......u>H.=....
0x1035b7a62 48 8d 35 af f9 10 03 48 8d 0d fe 01 11 03 ba a0 H.5....H........
=================================================================
Managed Stacktrace:
=================================================================
Irmantass-iMac:Applications irmantas$
The text was updated successfully, but these errors were encountered: