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Android export: Add setting for custom source ZIP for custom builds #36728
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Hello, |
@TheMagnat feel free to take a crack at it. The menu in the screenshot is populated from the export.cpp file so that would be a good place to get started. |
Hello, I worked on commit b383484 (Merge pull request #37421 from akien-mga/python-format-black ) Is this right? if so, can I delete that check and make a pull request for it? |
@akien-mga Just to make sure, you want it to be possible to specify the location of an android_source.zip? |
Yeah that's the idea. It would likely be |
@akien-mga If we specify it in an Android export preset, there can be multiple Android export presets, each specifying a different custom source ZIP. "Install Android Build Template..." will not know which custom source ZIP to use then. We could use the first occurence, but I think it's bad.. Eventually all Android export presets will use the custom build template in "res://android/build" too ( after we install it ), so no need to have a custom source ZIP for each. I might be mistaken. What do you think? |
Hi, my collegue @TheMagnat and myself are working on this issue, what label should we display for the Android Build Template file picker ? |
We've edited the export.cpp file to now have a field to specify a path to the android_souce.zip file. |
Fixed by #50481. |
Godot version:
3.2-stable, master (e2b66ca)
OS/device including version:
Exporting to Android from any device.
Issue description:
The Android export preset has settings for "Custom Templates", both Release and Debug, like other platforms:
But since 3.2, there's also an
android_source.zip
source ZIP that is used when "Custom Build" is enabled. There's no way to specify a path to a custom source ZIP currently to used with the custom debug and release templates.Steps to reproduce:
~/.local/share/godot/templates/<version>/
or equivalent.CC @godotengine/android
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