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Vulkan: Broken splash screen display #36123

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Ace-Dragon opened this issue Feb 11, 2020 · 4 comments
Closed

Vulkan: Broken splash screen display #36123

Ace-Dragon opened this issue Feb 11, 2020 · 4 comments

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@Ace-Dragon
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Ace-Dragon commented Feb 11, 2020

Godot version:
Godot 4 hash 8c73e81

OS/device including version:
Win10 64 bit; Nvidia GTX 1060 with latest studio drivers; Ryzen 2700X CPU; 32 gigs RAM.

Issue description:
The splash screen displays as black with a large white rectangle in the center (not the Godot Engine logo or the custom splash image).

Steps to reproduce:
Open a project, any project, and take a look at should be the splash screen as the editor is opened.

Minimal reproduction project:
Vulkan_Testing.zip

@KoBeWi KoBeWi added this to the 4.0 milestone Feb 12, 2020
@KoBeWi
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KoBeWi commented Dec 21, 2020

Still valid in 2cbc0b6

@Anutrix
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Anutrix commented Oct 6, 2022

I ran a debug build on master 0c23a2c and also in beta2.
This can be considered partially fixed, since after few seconds on white screen, the splash screen was seen for few seconds.

Edited: So splash screen works now but it's just slow. We can update the issue title maybe.

OS: Window 11 Pro 22H2 64 bit
CPU: AMD Ryzen 9 5900X
GPU: AMD RX 570(4GB version)
RAM: 32 GB

@KoBeWi
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KoBeWi commented Oct 6, 2022

Yep, the splash displays, but the white window looks rather bad. It shouldn't show window at all until it loads. Or at least use the default clear color...

@clayjohn
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Fixed by #71289

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@Calinou @KoBeWi @Ace-Dragon @Anutrix @clayjohn and others