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Godot Beta v2.0 crashes on Vista #3546

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techtonik opened this issue Feb 2, 2016 · 8 comments
Closed

Godot Beta v2.0 crashes on Vista #3546

techtonik opened this issue Feb 2, 2016 · 8 comments

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@techtonik
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image

Problem signature:
  Problem Event Name:   APPCRASH
  Application Name: Godot_v2.0_beta_20160126_win32.exe
  Application Version:  2.0.0.0
  Application Timestamp:    56a752a6
  Fault Module Name:    StackHash_b769
  Fault Module Version: 0.0.0.0
  Fault Module Timestamp:   00000000
  Exception Code:   c0000005
  Exception Offset: 00000000
  OS Version:   6.0.6002.2.2.0.768.2
  Locale ID:    1033
  Additional Information 1: b769
  Additional Information 2: 440e673e508678a0cefed7e4a9f70c92
  Additional Information 3: 698e
  Additional Information 4: 492fe01a663e01fb29365e590414d405

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@techtonik techtonik changed the title Godot Beta v2.0 crashes if executed from e:\ drive Godot Beta v2.0 crashes on Vista Feb 2, 2016
@kubecz3k
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kubecz3k commented Feb 2, 2016

It would be helpfull if you could provide some info on your system like at least ram, gpu and cpu

@techtonik
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@kubecz3k this seems to be rather critical piece of information. Does Godot_v2.0_beta_20160126_win32.exe able to provide such info? Or maybe there is a script in repository that I can run?

@techtonik
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Got CPU with Python:

>python -c "import cpuinfo, pprint; pprint.pprint(cpuinfo.cpu.info[0])"
...
 'Family': 6,
 'FeatureSet': 2687451135L,
 'Identifier': u'x86 Family 6 Model 23 Stepping 10',
 'Model': 23,
 'Platform ID': 128,
...
 'ProcessorNameString': u'Intel(R) Core(TM)2 Duo CPU     P8600  @ 2.40GHz',
 'Stepping': 10,
...
 'Update Status': 2,
 'VendorIdentifier': u'GenuineIntel',
 '~MHz': 2394}

@techtonik
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RAM:  419/3029 MB
GPU:  Mobile Intel(R) GMA 4500MHD

@Calinou
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Calinou commented Feb 2, 2016

GPU: Mobile Intel(R) GMA 4500MHD

Sorry, but this graphics adapter is really unsuited to gaming, and even more to game development. The Windows drivers for those are horrible. (They are in a much better state as of Sandy Bridge.)

You don't need an expensive dedicated graphics card to run Godot, but you need something that's either high-end (NVIDIA, GeForce 8 or newer, AMD, HD5000 series or newer), or recent (Intel, Sandy Bridge or newer). This may be more true in the future with the upcoming OpenGL ES 3.0 renderer.

@akien-mga
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Duplicate of #1162 then.

@techtonik
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Sorry, but this graphics adapter is really unsuited to gaming, and even more to game development. The Windows drivers for those are horrible. (They are in a much better state as of Sandy Bridge.)

Well, wesnoth there works without problem, and I need an engine for 2D games (which Godot promises to deliver). I have no need in any of fancy 3D shaders - plain sprite moving is more than enough. It looks like Adobe Flash / Air is the only choice for such games, which is a pity, because 3D is really not a way to go for one man army.

@techtonik
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This may be more true in the future with the upcoming OpenGL ES 3.0 renderer.

Is there OpenGL ES 2.0 renderer already? I may use it through ANGLE (#3529) if it links to libGLESv2.dll driver - https://groups.google.com/forum/#!topic/angleproject/j97Ps7gtkug

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