Vulkan: Alpha channel not included in Viewport capture due to SCREEN_TEXTURE
and DEPTH_TEXTURE
not being updated
#35230
Milestone
SCREEN_TEXTURE
and DEPTH_TEXTURE
not being updated
#35230
Godot version: Vulkan
OS/device including version: Linux/Arch/Manajro
Issue description: I have a ViewportContainer with a Viewport child to render something in the viewport. I have a custom ShaderMaterial applied to the ViewportContainer
with some code like this:
the texture always comes out white.
what I am rendering in the viewport is a mesh with a material that is like so:
so that it draws in the alpha channel.
this worked fine when in the godot 3.2 branch and seems to have broken when I try it in Vulkan branch,
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