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RichTextLabel Forced focus_mode when selection_enabled is active #35045

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Tracked by #39144
Spartan322 opened this issue Jan 12, 2020 · 0 comments
Open
Tracked by #39144

RichTextLabel Forced focus_mode when selection_enabled is active #35045

Spartan322 opened this issue Jan 12, 2020 · 0 comments

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@Spartan322
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Spartan322 commented Jan 12, 2020

Godot version: Godot Mono 3.2 Beta 2

OS/device including version: Manjaro Arch Linux

Issue description: RichTextLabel is forced into acting like having a focus_mode of All regardless of focus_mode property when selection_enabled is set to true. If this is intended behavior, I'll be willing to submit an issue to the docs on the subject, as it should at least be documented.

Steps to reproduce:

  1. Create a new project with a scene containing only a RichTextLabel
  2. Set the RichTextLabel's focus_mode to None and selection_enabled to true
  3. Play game and click on the RichTextLabel
@Spartan322 Spartan322 changed the title RichTextLabel Force Focused when selection_enabled is active RichTextLabel Forced focus_mode when selection_enabled is active Jan 12, 2020
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