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Issue description: RichTextLabel is forced into acting like having a focus_mode of All regardless of focus_mode property when selection_enabled is set to true. If this is intended behavior, I'll be willing to submit an issue to the docs on the subject, as it should at least be documented.
Steps to reproduce:
Create a new project with a scene containing only a RichTextLabel
Set the RichTextLabel's focus_mode to None and selection_enabled to true
Play game and click on the RichTextLabel
The text was updated successfully, but these errors were encountered:
Spartan322
changed the title
RichTextLabel Force Focused when selection_enabled is active
RichTextLabel Forced focus_mode when selection_enabled is active
Jan 12, 2020
Godot version: Godot Mono 3.2 Beta 2
OS/device including version: Manjaro Arch Linux
Issue description: RichTextLabel is forced into acting like having a
focus_mode
of All regardless offocus_mode
property whenselection_enabled
is set to true. If this is intended behavior, I'll be willing to submit an issue to the docs on the subject, as it should at least be documented.Steps to reproduce:
focus_mode
to None andselection_enabled
to trueThe text was updated successfully, but these errors were encountered: