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Segmentation fault (core dumped) #3446

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ghost opened this issue Jan 25, 2016 · 10 comments
Closed

Segmentation fault (core dumped) #3446

ghost opened this issue Jan 25, 2016 · 10 comments

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@ghost
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ghost commented Jan 25, 2016

I've successfully compiled Godot from github source code. commit 87517c5
when I run the output I get:
$ ./godot.x11.tools.64
Segmentation fault (core dumped)

halp!
(using ubuntu gnome 15.04 64bits)

@akien-mga
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Can you try running it through gdb so that there is more info about the crash?
Also, were you able to run earlier versions fine?

@ghost
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ghost commented Jan 25, 2016

No I wasn't able to run previous versions it gave me the same error. I'll try to debug and will update you.

@ghost
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ghost commented Jan 25, 2016

Okay I switched machines and the bug no longer occurs so it does not affect me anymore.
but it did happen on the old machine it was a core dual machine by the way.

@akien-mga
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It would still be quite interesting to get the output from gdb, you can run it as:
gdb ./bin/godot.x11.tools.64
Then run and after the crash bt to get the backtrace.

@ghost
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ghost commented Jan 25, 2016

I will as soon as I can. I'm in a challenge to create a game in 7 days now so I don't have that much time but I'll do it later today.

@bojidar-bg
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BTW, it might be from old OpenGL or drivers version...

@bojidar-bg
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Also, related to #67, #2067 and #977 (segmentation fault, linux)

@reduz
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reduz commented Jan 31, 2016

most likely OpenGL not supported

@akien-mga
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Yeah, closing as a duplicate of #156.

@ghost
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ghost commented Feb 1, 2016

Sorry I couldn't debug it guys. It wasn't my computer. it was a computer in a co-working space that I had access to for a limited amount of time.

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