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Godot version: OS/device including version:
Tested on Win & mac, version 3.1 & 3.2 beta 3
Issue description:
Some shape can not jump if they do not have a flat bottom on a rising plateform, here is a screenshot
EDIT: If I increase the safe margin (KinematicBody2D) from 0.08 to 0.5, the behaviour is ok. I don't know if it's an issue or the correct behaviour, I let the issue open just in case.
I was thinking that increase the safe margin(KinematicBody2D) with problematic shapes was a good workaround, but you need to increase (too much) this value relative to the platform speed, so it’s not good at all.
Godot version:
OS/device including version:
Tested on Win & mac, version 3.1 & 3.2 beta 3
Issue description:
Some shape can not jump if they do not have a flat bottom on a rising plateform, here is a screenshot
EDIT:
If I increase the safe margin (KinematicBody2D) from 0.08 to 0.5, the behaviour is ok. I don't know if it's an issue or the correct behaviour, I let the issue open just in case.
Minimal reproduction project:
Here
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