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Rigid bodies using inertia become unstable. #29303

Closed
Tracked by #45334
ghost opened this issue May 30, 2019 · 4 comments · Fixed by #55602
Closed
Tracked by #45334

Rigid bodies using inertia become unstable. #29303

ghost opened this issue May 30, 2019 · 4 comments · Fixed by #55602

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@ghost
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ghost commented May 30, 2019

Godot version:

8c923fc

OS/device including version:

Win10 64-bit

Issue description:

Decided to revisit these to see if they're usable, and when trying to change the inertia in script, I got rather bad results. This video shows some pairs of shapes, with and without custom inertia.

The one of the left is without, and is the expected result, the copy on the right is with some inertia set.

ezgif com-video-to-gif (1)

Steps to reproduce:
Make some RigidBody2Ds, and in script set their inertia property. Values closer to 1 seem to be the most unstable.

Minimal reproduction project:

RigidBody Bug.zip

@OBKF
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OBKF commented May 30, 2019

This is looking weirdly similar to this #25468 issue when applying torque to a RigidBody

@KoBeWi
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KoBeWi commented Aug 4, 2020

Still valid in a3110e838 xd
oYKliIC2o0

@ghost
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ghost commented Aug 5, 2020

Some how your result looks worse... 🤔

@ghost
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ghost commented Dec 23, 2020

@pouleyKetchoupp

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3 participants