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Godot version: e2375f4
Issue description: The shader editor, unlike the script editor, doesn't save its state when closed (breakpoints, bookmarks, etc).
The text was updated successfully, but these errors were encountered:
CC @Paulb23
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This isn't really worth it / possible until the shader editor gets a makeover. (eg. #26229)
Still valid in ec678c5
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Godot version:
e2375f4
Issue description:
The shader editor, unlike the script editor, doesn't save its state when closed (breakpoints, bookmarks, etc).
The text was updated successfully, but these errors were encountered: