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Shader editor doesn't save its state #29094

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YeldhamDev opened this issue May 22, 2019 · 3 comments
Open

Shader editor doesn't save its state #29094

YeldhamDev opened this issue May 22, 2019 · 3 comments

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@YeldhamDev
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Godot version:
e2375f4

Issue description:
The shader editor, unlike the script editor, doesn't save its state when closed (breakpoints, bookmarks, etc).

@akien-mga
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CC @Paulb23

@Paulb23
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Paulb23 commented May 22, 2019

This isn't really worth it / possible until the shader editor gets a makeover. (eg. #26229)

@KoBeWi
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KoBeWi commented Aug 4, 2020

Still valid in ec678c5

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