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Issue description:
Editable children property is stored as NodePaths in scene root and they aren't removed/updated on node move/update, which leads to unexpected results (like #20409).
Steps to reproduce:
Create a scene (e.g. SceneA.tscn)
Create another scene (e.g. SceneB)
Create a main scene
Instance SceneA
Toggle editable children of SceneA
Delete SceneA
Instance SceneB
Rename SceneB to SceneA
SceneB will get editable children upon rename
Minimal reproduction project: ReproductionProject.zip
Initial setup for point 3 in steps to reproduce.
The text was updated successfully, but these errors were encountered:
Godot version:
3.1.1
Issue description:
Editable children property is stored as NodePaths in scene root and they aren't removed/updated on node move/update, which leads to unexpected results (like #20409).
Steps to reproduce:
Minimal reproduction project:
ReproductionProject.zip
Initial setup for point 3 in steps to reproduce.
The text was updated successfully, but these errors were encountered: