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Allow the "Delete Line" shortcut to repeat/echo #28427
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I see that the delete_lines() function is called via this stack trace:
However, that's only called if the event isn't repeating: godot/scene/gui/menu_button.cpp Lines 35 to 50 in 90cc1d3
I have no idea why this is being routed through a PopupMenu though... |
Making the repeat/echo on hold shouldn't be much hard. I'll make PR if it is accepted behavior. |
Related to #27164 |
Currently if you press and hold it, it will only delete one line and then do nothing.
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