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Model with bone and animation crash device for stable but running fine for alpha. GLES2 #27232

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fian46 opened this issue Mar 19, 2019 · 6 comments

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@fian46
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fian46 commented Mar 19, 2019

Godot version: 3.1 stable

OS/device including version: Android/ samsung j 7 core, xiaomi redmi 4 pro

Issue description: when exporting with 3.1 alpha project working fine but with 3.1 stable and RC 2 and 3 game just crashed. i don't know previous beta version working or not.

Steps to reproduce: export minimal project with GLES 2 godot 3.1 alpha and stable. run the game on device and boom.

Minimal reproduction project: inside the project there is logcat when device crash.
simple-bug.zip

@fian46
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fian46 commented Mar 19, 2019

model with animation player will not crash, but if the model have bone and the bone get animated with animation player, device will crash

@sriedi7
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sriedi7 commented Mar 20, 2019

#25365
So that's what happening to me this whole time?! I thought my phone is cursed!
I tested on my device:

  1. Model without skeleton AND animation: Normal
  2. Model with skeleton and NO animation: Freeze my phone or crash
  3. Model with skeleton and animation: Freeze my phone or crash

Summary, it only working when the model dont have skeleton AND animation.
It was tested with 3.1 official stable build.

@fian46
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fian46 commented Mar 20, 2019

no, model with simple animation with keyframe is fine for both device. only model with bone and the bone get animated is crashing the device. LOL your device is not cursed.

@sriedi7
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sriedi7 commented Mar 20, 2019

On my phone, the model with skeleton and no animation is crashing.
Can you try my project?
CharacterTest.zip

When you run the game, you can pick 3 scene:
All 3 scene dont have animation
Model A: Have skeleton -> Crash
Model B: Only mesh (no skel) -> Normal
Model C: 2 simple cube red and blue-ish -> Normal, but the blue one not rendered

@sriedi7
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sriedi7 commented Mar 20, 2019

Oh, and sorry im using my own project to test.
And, yes, i tried your project and it also crashing on my phone (using Godot 3.1 Stable).

@akien-mga akien-mga added this to the 3.2 milestone Apr 1, 2019
@akien-mga
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Seems to be a duplicate of #26972.

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