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Code-Editor improvement suggestions #26973
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Please open one issue per suggestion (after checking for duplicates) to make it easier to discuss them individually 🙂 |
Also check this: #2982
Editor Settings -> Interface -> Scene tabs -> Restore Scenes On Reload |
Thanks @KoBeWi , I found it in the settings and removed from the list. |
Hi @Calinou , I did a single list to have all in one place. Once it will be complete and none of them has a duplicate I will separate each to its own issue and close this one. |
The reason is that if you have lots of opened scenes and they are big, it causes long startup time of editor. At least that's the reasoning from people against having it ON by default. |
I would love being able to open a second GDscript window on my second monitor |
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There is an open issue about it - #9059 |
Opened issue per each item in the list. |
Godot version:
3.x
OS/device including version:
Not relevant
Issue description:
The GODOT editor UI is still missing some features already existing in almost any modern code editor.
The code editing is the complex part of the engine, but also the one who makes it so powerful and beyond creating simple template games as done by all the game makers tools.
The following features should help reducing editing time:
It should probably save the last X search/replace texts.
Today it looks like a bug and very frustrating.
Need to do something to make it stand forward, especially when there are couple of matches on the same line.
It is hard to know the debugger's current line. A single click to focus on the editor moves the current line marker away from the debug line.
Steps to reproduce:
Minimal reproduction project:
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