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OS/device including version:
Manjaro Linux 18.0.3 / Nvidia GTX 970
Issue description:
I have a hair mesh that contains overlapping plane regions. But when I setup a material, there appear blocky patterns on certain areas as shown in the below screenshot:
The material has culling disabled, and depth draw mode is set to 'opaque pre-pass'.
In case it's something difficult to fix, any tricks or workarounds to mitigate the problem would be appreciated also.
The text was updated successfully, but these errors were encountered:
Can you still reproduce this bug in Godot 3.2.1 or any later release (e.g. 3.2.2-rc2)?
If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report (a MRP is a zipped Godot project with the minimal elements necessary to reliably trigger the bug). You can upload ZIP files in an issue comment with a drag and drop.
Godot version:
master
/ 8b231b9OS/device including version:
Manjaro Linux 18.0.3 / Nvidia GTX 970
Issue description:
I have a hair mesh that contains overlapping plane regions. But when I setup a material, there appear blocky patterns on certain areas as shown in the below screenshot:
The material has culling disabled, and depth draw mode is set to 'opaque pre-pass'.
In case it's something difficult to fix, any tricks or workarounds to mitigate the problem would be appreciated also.
The text was updated successfully, but these errors were encountered: