Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

app crashes when adb is not connected #26600

Closed
psoslash opened this issue Mar 4, 2019 · 2 comments
Closed

app crashes when adb is not connected #26600

psoslash opened this issue Mar 4, 2019 · 2 comments

Comments

@psoslash
Copy link

psoslash commented Mar 4, 2019

Godot version:
3.1 beta 10

OS/device including version:
X96 (S905x) tv box (android 6.0.1)
Mali 450 MP gpu

followed from #26424 but not related

beta 10 solved the compatibility issue but for some reason it only works when adb is connected
since it does works when i connect adb i can't provide a logcat

@akien-mga
Copy link
Member

since it does works when i connect adb i can't provide a logcat

adb logcat gives you the system's log since the device last booted, so you should be able to make it crash without adb connected, then connect adb and use adb logcat to retrieve logs include that of said crash.

@akien-mga
Copy link
Member

It's not clear what we can do for this issue, but I haven't seen other similar reports so it must have been quite specific.

I'll close for now. If you can still reproduce this issue in latest 3.2 builds, you can retrieve logs since the last boot with adb logcat, which should include any Godot crash that happened in between.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants