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Redundant error message when using (external) script editor. #26435

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syskrank opened this issue Mar 1, 2019 · 5 comments
Closed

Redundant error message when using (external) script editor. #26435

syskrank opened this issue Mar 1, 2019 · 5 comments
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@syskrank
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syskrank commented Mar 1, 2019

Godot version:
All 3.1+ versions are affected for the moment.

OS/device including version:
Windows 10 x64, Linux Mint 19 x64

Issue description:
Each time the script is saved in external editor, the message arriving in the Output pane:

core\resource.cpp:79 - Condition ' exists ' is true

Which is very misleading and annoying, because it carries no practical information for the engine user yet it is always here, signaling that there are some 'errors' in the project.

Maybe it happens on script re-import step of something, but at the same time nothing is wrong with the project nor with the engine itself.

Why this message is even there?

Steps to reproduce:
Create some script, using for example, VSCode. Make some changes to it, save and Alt-Tab back to the Godot Engine to see the aforementioned message in the 'Output' pane.

@akien-mga akien-mga added this to the 3.1 milestone Mar 1, 2019
@neikeq
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neikeq commented Mar 1, 2019

That's not a redundant message. It failed to load the script. I think there is already an issue about this and external editors.

@syskrank
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syskrank commented Mar 1, 2019

Then I just failed to find the existing issue :)
Anyways, the text of this particular message is quite confusing and obscure, even if the real issue is behind it. Which appears not to be the case from the first glance - everything is working OK.

@neikeq
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neikeq commented Mar 1, 2019

It looks like a duplicate of #10946

Other possibly related issues: #17044 #21494 #22144

@akien-mga akien-mga modified the milestones: 3.1, 3.2 Mar 4, 2019
@h0lley
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h0lley commented Dec 7, 2019

everything is working OK.

It's really not. The reload of the script file fails when a change has been made in an external editor.
so Live Coding is not usable with external editors.
to me this is a major issue as I consider it one of Godot's main features/selling points.

regardless, this is a duplicate.

@Calinou
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Calinou commented Dec 7, 2019

Duplicate of #10946.

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