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Issue description:
Accidentally entering freelook in spatial editor while opening 2D project makes mouse invisible, while being responsive to mouse movement and other events, uncaptured. The spatial editor is shown by default until 2D scene is loaded. Have to restart the editor to recover.
Steps to reproduce:
Prepare to open any existing 2D project with a main scene defined.
Open the project and be quick to enter freelook in spatial editor (clicking and holding RMB, for instance), while the project's main scene isn't loaded yet. This is easier to reproduce on medium/large sized projects when loading takes more time.
When the editor switches to 2D on load, the mouse remains invisible.
The text was updated successfully, but these errors were encountered:
Figured this one is more easily reproducible if you open a bunch of scenes and turn on Restore Scenes On Load. Then you'll have to restart the project, and repeat reproduction steps, loading lots of scenes should force the editor to stuck at spatial editor.
Godot version:
3.1.beta master
OS:
Windows 10
Issue description:
Accidentally entering freelook in spatial editor while opening 2D project makes mouse invisible, while being responsive to mouse movement and other events, uncaptured. The spatial editor is shown by default until 2D scene is loaded. Have to restart the editor to recover.
Steps to reproduce:
The text was updated successfully, but these errors were encountered: