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Issue description: When editing the tileset on a tilemap, even if the tileset is huge and the window is small, it doesn't show scrollbars. In this screenshot, the red arrow shows the tiles are truncated but the scrollbars are missing.
Steps to reproduce:
Find/borrow a large tileset
Create a new tileset scene with some tiles, export as a TileSet
Create a new tile map, and load the tileset
Look at the editor.
Expected: the tilemap is large and extends beyond the window dimensions, so you see scrollbars.
Actual: You don't see scrollbars.
Work-around: click (1) or zoom in/out and the scollbars appear.
Minimal reproduction project: N/A. I think this bug is easy to reproduce. But if you want, you can use any commit from my current game. (If so: open up Scenes > Maps > AutoTileTilesets.tscn and edit any tileset.
The text was updated successfully, but these errors were encountered:
Godot version: 3.0.6
OS/device including version: Windows 10
Issue description: When editing the tileset on a tilemap, even if the tileset is huge and the window is small, it doesn't show scrollbars. In this screenshot, the red arrow shows the tiles are truncated but the scrollbars are missing.
Steps to reproduce:
Expected: the tilemap is large and extends beyond the window dimensions, so you see scrollbars.
Actual: You don't see scrollbars.
Work-around: click
(1)
or zoom in/out and the scollbars appear.Minimal reproduction project: N/A. I think this bug is easy to reproduce. But if you want, you can use any commit from my current game. (If so: open up Scenes > Maps >
AutoTileTilesets.tscn
and edit any tileset.The text was updated successfully, but these errors were encountered: