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I am using 2 monitors and the potential of second monitor is wasted because all Godot's views are in one window only.
I believe adding an ability to detach certain views and make them separate windows would solve this problem.
Some use cases:
The text was updated successfully, but these errors were encountered:
Duplicate of #9059, not possible for now as Godot does not support multiple windows.
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I am using 2 monitors and the potential of second monitor is wasted because all Godot's views are in one window only.
I believe adding an ability to detach certain views and make them separate windows would solve this problem.
Some use cases:
The text was updated successfully, but these errors were encountered: