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Shortcut to shader editor, ability to move window #20174

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Norrox opened this issue Jul 15, 2018 · 4 comments
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Shortcut to shader editor, ability to move window #20174

Norrox opened this issue Jul 15, 2018 · 4 comments

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@Norrox
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Norrox commented Jul 15, 2018

Is this something that already been suggested?
I think it would be nice, but maybe it becomes to accessible ?
But i definitely think that we should be able to move those windows that are stuck down there :P
Please excuse my spelling :P
godotgui

@Chaosus
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Chaosus commented Jul 15, 2018

Yeah, and preview is also be nice to see in this mode

@Zylann
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Zylann commented Jul 16, 2018

Moving window sounds related to #19197 (undocking and multi-window).

Another way would be to place the ShaderGraph in the main screen and render the current scene below the graph (but I wonder if it's wise to put it next to 2D/3D/script/assetlib, is it really such an important part of the editor to the point of always being there? Maybe only when a shadergraph is selected).

@toger5
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toger5 commented Jul 16, 2018

there is now the option to make the bottom windows use the full height.
https://twitter.com/reduzio/status/1018670824033783809
Thank you @reduz ;)

maybe this even closes this issue. If not I think it should be rephrased to be more specific what your desired setup would be?

@akien-mga akien-mga changed the title [Suggestion] Shortcut to shader editor, ability to move window Shortcut to shader editor, ability to move window Jul 17, 2018
@akien-mga akien-mga added this to the 3.1 milestone Jul 17, 2018
@akien-mga
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  • Shortcut to shader editor: there's already a tab for it in the bottom panel. It's a contextual editor plugin so it can't be made a main plugin like the 2D and 3D viewports or the Script editor - it's only shown when editing the related resource.
  • Expanding bottom panel is fixed by af7d8fb.

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