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Markdown support for script editor. #19220
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Relate to #1390 |
To sum up: So this issue now only contains the actual markdown editor implementation! |
This could help in the implentation. |
@toger5 What's the status on this? Are you still working on it? Should I make my own implementation? |
@Pilvinen No i am not working on it anymore. Would be cool if you can add some solution! |
Feature and improvement proposals for the Godot Engine are now being discussed and reviewed in a dedicated Godot Improvement Proposals (GIP) (godotengine/godot-proposals) issue tracker. The GIP tracker has a detailed issue template designed so that proposals include all the relevant information to start a productive discussion and help the community assess the validity of the proposal for the engine. The main (godotengine/godot) tracker is now solely dedicated to bug reports and Pull Requests, enabling contributors to have a better focus on bug fixing work. Therefore, we are now closing all older feature proposals on the main issue tracker. If you are interested in this feature proposal, please open a new proposal on the GIP tracker following the given issue template (after checking that it doesn't exist already). Be sure to reference this closed issue if it includes any relevant discussion (which you are also encouraged to summarize in the new proposal). Thanks in advance! |
Background:
there is a fairly big conversation about how addons will work #19178 (sub scene system)
I expect this to result in a more solid addon/plugin system -> more plugin use.
So I thought it would be amazing if there is markdown support inside the editor to show the readme files of the addons which will/should contain information on how to use the addon.
As a result addons kind of have their own documentation inside the editor. But in general it is amazing to have a readme welcome page in projects.
The idea is that markdown will get converted to becode and than a similar system to the docs/editor_help will be used to display it as a script inside the script editor.
Current state:
I cannot inherit script from rawText because that would make no sense for visual scripts. But inheriting a markdown file from a script also makes no sense because it is not a script/has no script capabilities.
I would really appreciate any feedback, if this feature is desired. I also need advice where the new Classes should be added.
Current approach:
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