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Add a speed (FPS) override to AnimatedSprite #18007

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Vega-KH opened this issue Apr 5, 2018 · 0 comments
Closed

Add a speed (FPS) override to AnimatedSprite #18007

Vega-KH opened this issue Apr 5, 2018 · 0 comments

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@Vega-KH
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Vega-KH commented Apr 5, 2018

Godot version:
3.x (custom build - newest)

AnimatedSprite is less useful than it should be because each animation plays at a fixed speed. For instance, if I tween a sprite that has an animation of a person walking, the movement speed should ease in & out. So the FPS speed also needs to ease in and out.

By using an AnimationPlayer, I can keep the AnimatedSprite paused and manually advance the frames to get the correct movement. But this is tedious, and would be much better to have a property I can attach to a curve. Also, I can't use this method if the animation duration is not fixed (e.g. the character walks varying distances.)

Adding this feature seems like a relatively small addition and would solve a lot of the problems mentioned in #12469 .

@akien-mga akien-mga changed the title Feature Suggestion : Add a speed (FPS) override to AnimatedSprite Add a speed (FPS) override to AnimatedSprite May 8, 2018
@akien-mga akien-mga added this to the 3.1 milestone May 8, 2018
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