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Issue description:
Scripts using singletons don't recognize singleton identifiers while in editor, as they are not loaded. Both script and singleton have "tool" first line. In more complex projects, this problem silently crashes script loading in editor, no error messages are shown at all except for missing exported variables in tree node editors & nodes being invisible in 3d world (meshes fail to load etc). Running these projects work correctly, though.
Steps to reproduce:
Open project in editor, check output tab for error messages. When project is run everything works as expected.
Godot version:
v3.0.rc2.official
Issue description:
Scripts using singletons don't recognize singleton identifiers while in editor, as they are not loaded. Both script and singleton have "tool" first line. In more complex projects, this problem silently crashes script loading in editor, no error messages are shown at all except for missing exported variables in tree node editors & nodes being invisible in 3d world (meshes fail to load etc). Running these projects work correctly, though.
Steps to reproduce:
Open project in editor, check output tab for error messages. When project is run everything works as expected.
Minimal reproduction project:
BugTest.zip
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