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3.0 Unable to generate Mono glue. #12849
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Working fine on x11 with |
Im on win10 x64 godot 3.0 master and its working fine. |
Well then it might be something very wrong with my setup.
Oh, Visual Studio 2017 & a newly cloned repo btw. |
Do you have the proper windows .net build tools and mono installed? I was getting the same error at first until i rectified this irc. |
Well I've been building and using godot with C# up until november 7. Anyway, to late for further testing tonight.. Only thing that's "changed" the last days, is that I've finally gotten around to install the Fall Creators Update from MS.. Update: There's an update for Visual Studio downloading right now. Yep. Working after a Visual Studio update, so closing this now. |
Operating system or device, Godot version, GPU Model and driver (if graphics related):
Windows 10 x64, Godot 3.0 master.
Issue description:
Unless there's a new undocumented way to build godot with C# support, doing this:
scons p=windows tools=yes module_mono_enabled=yes mono_glue=no
bin\godot.windows.tools.64.mono.exe --generate-mono-glue modules/mono/glue
Doesn't generate the glue code anymore.
Last commit that worked was ed57f0a as far as I can see.
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