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Program received signal SIGSEGV, Segmentation fault. 0x08115bfd in MemoryPoolStaticMalloc::free(void*) () (gdb) backtrace #0 0x08115bfd in MemoryPoolStaticMalloc::free(void*) () #1 0x08d39958 in Memory::free_static(void*) () #2 0x08cb5db3 in Variant::clear() () #3 0x08cb689f in Variant::reference(Variant const&) () #4 0x0809771e in GDFunction::call(GDInstance*, Variant const**, int, Variant::CallError&, GDFunction::CallState*) () #5 0x0809d904 in GDFunctionState::_signal_callback(Variant const**, int, Variant::CallError&) () #6 0x080a21f0 in MethodBindNative<GDFunctionState>::call(Object*, Variant const**, int, Variant::CallError&) () #7 0x08d19ec3 in Object::call(StringName const&, Variant const**, int, Variant::CallError&) () #8 0x08d19282 in Object::call(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) () #9 0x08d1ea5f in Object::emit_signal(StringName const&, Variant const&, Variant const&, Variant const&, Variant const&, Variant const&) () #10 0x088734b2 in AnimationPlayer::_animation_process(float) () #11 0x0887382f in AnimationPlayer::_notification(int) () #12 0x0887ee18 in AnimationPlayer::_notificationv(int, bool) () #13 0x08d171a2 in Object::notification(int, bool) () #14 0x085f8548 in SceneTree::_notify_group_pause(StringName const&, int) () #15 0x085f937f in SceneTree::idle(float) () #16 0x08058d75 in Main::iteration() () #17 0x08055f05 in OS_X11::run() () #18 0x0805213c in main () (gdb)
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this is related to the yield() issue too? the emit_signal in the animation might seem like it?
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Yes, I guess it is.
No activity in a while, and #1234 is apparently related and was fixed at some time, so closing this one too.
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The text was updated successfully, but these errors were encountered: