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tool extends Node export(Texture) var player_sprite export(int) var health_points
extends Object func some_global_method(): print('Called global method')
func some_method_using_singleton(): global_singleton.some_global_method()
Actual result: The exported vars are gone from the editor and the Node is in fact no longer a tool
Expected: The Node tool mode persists
The text was updated successfully, but these errors were encountered:
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The exported vars are gone from the editor and the Node is in fact no longer a tool
That's because the script fails compiling, since autoloads can't be used in tool scripts yet. Closing as duplicate of #4236.
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Actual result:
The exported vars are gone from the editor and the Node is in fact no longer a tool
Expected:
The Node tool mode persists
The text was updated successfully, but these errors were encountered: