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But it seems at least the X11 DisplayServer tries to use it as is when it doesn't make sense, when there's not yet any project metadata to read the last screen position from.
I haven't tested whether the error happens with other platforms. It doesn't seem to happen with the Wayland DisplayServer.
The regression seems to be caused by #97333, CC @bits-by-brandon (confirmed by reverting it locally on top of a659548). I also wonder how this change interfaces with #76085 which was merged shortly after (for 4.4.dev2).
Steps to reproduce
Create new project in project manager (started from terminal) with the X11 DisplayDriver
Edit it and check the terminal output
Minimal reproduction project (MRP)
Happens in any newly created project that doesn't have a .godot folder yet.
The text was updated successfully, but these errors were encountered:
Display server (on any platform) only handle special values down to SCREEN_WITH_MOUSE_FOCUS = -4, this -5 should be editor setting only and never sent to the display server.
Tested versions
System information
Godot v4.3.stable - Fedora Linux 41 (KDE Plasma) - Wayland - Vulkan (Forward+) - dedicated AMD Radeon RX Vega (RADV VEGA10) - AMD Ryzen 7 2700 Eight-Core Processor (16 Threads)
Issue description
When creating a new project and editing it from the project manager, the following error is printed to the terminal, on Linux (X11 on XWayland):
This
-5
indeed seems to be used as a default sentinel value here:But it seems at least the X11 DisplayServer tries to use it as is when it doesn't make sense, when there's not yet any project metadata to read the last screen position from.
I haven't tested whether the error happens with other platforms. It doesn't seem to happen with the Wayland DisplayServer.
The regression seems to be caused by #97333, CC @bits-by-brandon (confirmed by reverting it locally on top of a659548). I also wonder how this change interfaces with #76085 which was merged shortly after (for 4.4.dev2).
Steps to reproduce
Minimal reproduction project (MRP)
Happens in any newly created project that doesn't have a
.godot
folder yet.The text was updated successfully, but these errors were encountered: