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There seems to be a regression in path finding which allows the character to "walk in the air" to reach high ground position which should not be reachable to him based on navigation settings.
Steps to reproduce
Run MRP on 4.4.dev-6
Click on the high ground to move - character cannot get on the wall
Run MRP again on 4.4.dev-7
Repeat the experiment - character walks in the air
Tested versions
Reproducible in 4.4.dev-7
Not reproducible in 4.4.dev-6
System information
Godot v4.4.dev7.mono - CachyOS Linux, Wayland display driver, Single-window, 1 monitor - Vulkan (Forward+) - dedicated AMD Radeon RX 7900 XTX (RADV NAVI31) - AMD Ryzen 9 7950X 16-Core Processor (32 threads)
Issue description
There seems to be a regression in path finding which allows the character to "walk in the air" to reach high ground position which should not be reachable to him based on navigation settings.
Steps to reproduce
Screencast_20241221_215808.webm
Screencast_20241221_215940.webm
Minimal reproduction project (MRP)
Click-To-Move-Godot-4-Tutorial.zip
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