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Project freezes/crashes when trying to open it in 4.4dev6 #100090
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Does that happen to any project or a specific projet? |
If you run the editor in a debugger you can interrupt (pause) the process to see where it's at (call stack). |
I tested it on my hobby project Engraving, there it happens. On a new project it doesn't happen.
I will do so on Monday, I'm away for the weekend... |
Got the same issue on my MacBook and Mac Studio but the Editor crashes every time I want to open the project. The project was created in 4.4 dev5. Translated Report
Full Report
Bugsquad edit: added <details> tags and wrapped logs between ``` (multiline) blocks. |
@quietbytes Could you open a new bug report for this? There can be many reasons for Godot to crash and since it's not clear what's the problem in @RPicster's case, we can't really expect that your crash has the same root cause. Your crash seems to have to do with the new CSG internals using the Manifold library. |
I want to see if the csg manifold crash has the root cause as #100073 and is fixed in master. So it should result in an empty mesh and fully works after the mend pr |
Hi, same issue with dev5 and 6 on my side. It takes a very long time to load the project and then, impossible to launch it. |
it happened to me that CSG were made with before dev 6 and when I wanted to open scene it crashes |
@MarkoGrbec Can you try Godot Engine master? https://nightly.link/godotengine/godot/workflows/runner/master?preview Remember to backup etc. |
@RPicster Do you spot any change in the 4.4-dev6 changelog that relates to features you're using? Are you using CSG maybe? |
hmmm, ... I cannot even open editor let alone to try to open scene with CSG |
I have no idea but I can give you MRPtesting-csg.zip with CSG that crashes the dev-6 |
Thanks for the MRP! I tested it and confirm the crash in 4.4-dev6, and that the crash is fixed in the |
I Guess this happens to me too but already did since dev 3 in the tps demo on the Android editor, aside from it crashing too upon loading game(as proved here #98330 ) |
I wanted to dig a bit deeper today and found out that it works on master. |
I noticed that my project on 4.4dev6 crashes every time I call: Calling |
That´s weird, i do have crashes too, but on an android small project that it´s not empty( kinda like since 4.4 dev 1 i think, though only reported since dev 3 in my issue that i posted below. About your crash, it might be because there are many things in the tree that had to be unpaused and as such caused the crash(ram/vram related?) |
I just tested opening the same project with version 4.4dev5 and it doesn't happen there. UPDATE: it only happens in a specific scene, in the others it doesn't happen. I don't know what it could be wrong with this scene. FINAL UPDATE: after further investigation i found out that the crash is caused by the presence of the NavigationAgent2D node in the scene. I attached a simple project so you can test it out: navigation-agent-crash.zip Since this issue is different and closed, I opened a new one: #100618 |
Tested versions
System information
Godot v4.4.dev6 - Windows 10.0.19045 - Single-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 (NVIDIA; 32.0.15.6094) - AMD Ryzen 7 3700X 8-Core Processor (16 threads)
Issue description
When trying to open my project, the editor completely freezes at this point:
In the console there is no error being printed, not even in verbose mode 😥
I don't have any more information - if someone knows anything else I could do to pin this problem down I gladly do so to make this report a bit more helpful
Steps to reproduce
Minimal reproduction project (MRP)
As I can't find out anything about the problem, it is virtually impossible to make a MRP.
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