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Project freezes/crashes when trying to open it in 4.4dev6 #100090

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RPicster opened this issue Dec 6, 2024 · 19 comments
Closed

Project freezes/crashes when trying to open it in 4.4dev6 #100090

RPicster opened this issue Dec 6, 2024 · 19 comments

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@RPicster
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RPicster commented Dec 6, 2024

Tested versions

  • Reproducible in 4.4dev6
  • Still working in 4.4dev5

System information

Godot v4.4.dev6 - Windows 10.0.19045 - Single-window, 2 monitors - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4080 (NVIDIA; 32.0.15.6094) - AMD Ryzen 7 3700X 8-Core Processor (16 threads)

Issue description

When trying to open my project, the editor completely freezes at this point:
Image

In the console there is no error being printed, not even in verbose mode 😥
I don't have any more information - if someone knows anything else I could do to pin this problem down I gladly do so to make this report a bit more helpful

Steps to reproduce

  • Open my project Engraving...

Minimal reproduction project (MRP)

As I can't find out anything about the problem, it is virtually impossible to make a MRP.

@RPicster RPicster changed the title Project freezes when trying to open it Project freezes/crashes when trying to open it in 4.4dev6 Dec 6, 2024
@dudemelo
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dudemelo commented Dec 6, 2024

Does that happen to any project or a specific projet?

@akien-mga akien-mga added this to the 4.4 milestone Dec 6, 2024
@akien-mga akien-mga moved this from Unassessed to Immediate Blocker in 4.x Release Blockers Dec 6, 2024
@rburing
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rburing commented Dec 6, 2024

I don't have any more information - if someone knows anything else I could do to pin this problem down I gladly do so to make this report a bit more helpful

If you run the editor in a debugger you can interrupt (pause) the process to see where it's at (call stack).

@RPicster
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RPicster commented Dec 6, 2024

Does that happen to any project or a specific projet?

I tested it on my hobby project Engraving, there it happens. On a new project it doesn't happen.

I don't have any more information - if someone knows anything else I could do to pin this problem down I gladly do so to make this report a bit more helpful

If you run the editor in a debugger you can interrupt (pause) the process to see where it's at (call stack).

I will do so on Monday, I'm away for the weekend...

@quietbytes
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quietbytes commented Dec 6, 2024

Got the same issue on my MacBook and Mac Studio but the Editor crashes every time I want to open the project. The project was created in 4.4 dev5.

Translated Report
Process:               Godot [89938]
Path:                  /Applications/Godot.app/Contents/MacOS/Godot
Identifier:            org.godotengine.godot
Version:               4.4 (4.4)
Code Type:             ARM-64 (Native)
Parent Process:        launchd [1]
User ID:               501

Date/Time:             2024-12-06 12:42:38.4457 +0100
OS Version:            macOS 15.1.1 (24B91)
Report Version:        12
Anonymous UUID:        6EAF8806-A84B-2115-11CC-913B09FC82BB

Sleep/Wake UUID:       BEE4A039-2DA5-40AA-9490-4D48A68C38A9

Time Awake Since Boot: 510000 seconds
Time Since Wake:       4994 seconds

System Integrity Protection: enabled

Crashed Thread:        0  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_BAD_ACCESS (SIGABRT)
Exception Codes:       KERN_INVALID_ADDRESS at 0x00000000304b0000
Exception Codes:       0x0000000000000001, 0x00000000304b0000

Termination Reason:    Namespace SIGNAL, Code 6 Abort trap: 6
Terminating Process:   Godot [89938]

VM Region Info: 0x304b0000 is not in any region.  Bytes before following region: 3497115648
      REGION TYPE                    START - END         [ VSIZE] PRT/MAX SHRMOD  REGION DETAIL
      UNUSED SPACE AT START
--->  
      __TEXT                      100bcc000-10756c000    [105.6M] r-x/r-x SM=COW  /Applications/Godot.app/Contents/MacOS/Godot

Application Specific Information:
abort() called


Thread 0 Crashed::  Dispatch queue: com.apple.main-thread
0   libsystem_kernel.dylib        	       0x18646a600 __pthread_kill + 8
1   libsystem_pthread.dylib       	       0x1864a2f70 pthread_kill + 288
2   libsystem_c.dylib             	       0x1863af908 abort + 128
3   Godot                         	       0x101392168 0x100bcc000 + 8151400
4   libsystem_platform.dylib      	       0x1864d8184 _sigtramp + 56
5   Godot                         	       0x10153c1d0 0x100bcc000 + 9896400
6   Godot                         	       0x10153b7e8 manifold::Manifold::Impl::CreateFaces() + 440
7   Godot                         	       0x10154ae1c 0x100bcc000 + 9956892
8   Godot                         	       0x101541f6c manifold::Manifold::Manifold(manifold::MeshGLP<double, unsigned long long> const&) + 68
9   Godot                         	       0x10157444c 0x100bcc000 + 10126412
10  Godot                         	       0x101573290 CSGShape3D::_get_brush() + 196
11  Godot                         	       0x1015720e4 CSGShape3D::_update_shape() + 164
12  Godot                         	       0x105299d6c CallQueue::_call_function(Callable const&, Variant const*, int, bool) + 296
13  Godot                         	       0x10529a048 CallQueue::flush() + 352
14  Godot                         	       0x1034e0450 SceneTree::process(double) + 272
15  Godot                         	       0x1013fe174 Main::iteration() + 1032
16  Godot                         	       0x10138cdd0 OS_MacOS::run() + 168
17  Godot                         	       0x1013baf0c main + 392
18  dyld                          	       0x186120274 start + 2840

Thread 1:
0   libsystem_pthread.dylib       	       0x18649e0e8 start_wqthread + 0

Thread 2:
0   libsystem_pthread.dylib       	       0x18649e0e8 start_wqthread + 0

Thread 3:
0   libsystem_kernel.dylib        	       0x1864655cc __psynch_cvwait + 8
1   libsystem_pthread.dylib       	       0x1864a3894 _pthread_cond_wait + 1204
2   libc++.1.dylib                	       0x1863d9578 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 28
3   Godot                         	       0x104e3f370 _IP_ResolverPrivate::_thread_function(void*) + 152
4   Godot                         	       0x104d23fe8 Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 120
5   Godot                         	       0x104d24350 0x100bcc000 + 68518736
6   libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
7   libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8

Thread 4:
0   libsystem_kernel.dylib        	       0x1864655cc __psynch_cvwait + 8
1   libsystem_pthread.dylib       	       0x1864a3894 _pthread_cond_wait + 1204
2   libc++.1.dylib                	       0x1863d9578 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 28
3   Godot                         	       0x1052edca8 WorkerThreadPool::_thread_function(void*) + 260
4   Godot                         	       0x104d23fe8 Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 120
5   Godot                         	       0x104d24350 0x100bcc000 + 68518736
6   libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
7   libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8

Thread 5:
0   libsystem_kernel.dylib        	       0x1864655cc __psynch_cvwait + 8
1   libsystem_pthread.dylib       	       0x1864a3894 _pthread_cond_wait + 1204
2   libc++.1.dylib                	       0x1863d9578 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 28
3   Godot                         	       0x1052edca8 WorkerThreadPool::_thread_function(void*) + 260
4   Godot                         	       0x104d23fe8 Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 120
5   Godot                         	       0x104d24350 0x100bcc000 + 68518736
6   libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
7   libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8

Thread 6:
0   libsystem_kernel.dylib        	       0x1864655cc __psynch_cvwait + 8
1   libsystem_pthread.dylib       	       0x1864a3894 _pthread_cond_wait + 1204
2   libc++.1.dylib                	       0x1863d9578 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 28
3   Godot                         	       0x1052edca8 WorkerThreadPool::_thread_function(void*) + 260
4   Godot                         	       0x104d23fe8 Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 120
5   Godot                         	       0x104d24350 0x100bcc000 + 68518736
6   libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
7   libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8

Thread 7:
0   libsystem_kernel.dylib        	       0x1864655cc __psynch_cvwait + 8
1   libsystem_pthread.dylib       	       0x1864a3894 _pthread_cond_wait + 1204
2   libc++.1.dylib                	       0x1863d9578 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 28
3   Godot                         	       0x1052edca8 WorkerThreadPool::_thread_function(void*) + 260
4   Godot                         	       0x104d23fe8 Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 120
5   Godot                         	       0x104d24350 0x100bcc000 + 68518736
6   libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
7   libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8

Thread 8:
0   libsystem_kernel.dylib        	       0x1864655cc __psynch_cvwait + 8
1   libsystem_pthread.dylib       	       0x1864a3894 _pthread_cond_wait + 1204
2   libc++.1.dylib                	       0x1863d9578 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 28
3   Godot                         	       0x1052eeef8 WorkerThreadPool::_wait_collaboratively(WorkerThreadPool::ThreadData*, WorkerThreadPool::Task*) + 648
4   Godot                         	       0x1052ef180 WorkerThreadPool::yield() + 140
5   Godot                         	       0x10151be54 BetsyCompressor::_thread_loop() + 48
6   Godot                         	       0x1052ed5cc WorkerThreadPool::_process_task(WorkerThreadPool::Task*) + 1032
7   Godot                         	       0x1052edcd4 WorkerThreadPool::_thread_function(void*) + 304
8   Godot                         	       0x104d23fe8 Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 120
9   Godot                         	       0x104d24350 0x100bcc000 + 68518736
10  libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
11  libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8

Thread 9:
0   libsystem_kernel.dylib        	       0x1864655cc __psynch_cvwait + 8
1   libsystem_pthread.dylib       	       0x1864a3894 _pthread_cond_wait + 1204
2   libc++.1.dylib                	       0x1863d9578 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 28
3   Godot                         	       0x1052edca8 WorkerThreadPool::_thread_function(void*) + 260
4   Godot                         	       0x104d23fe8 Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 120
5   Godot                         	       0x104d24350 0x100bcc000 + 68518736
6   libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
7   libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8

Thread 10:
0   libsystem_kernel.dylib        	       0x1864655cc __psynch_cvwait + 8
1   libsystem_pthread.dylib       	       0x1864a3894 _pthread_cond_wait + 1204
2   libc++.1.dylib                	       0x1863d9578 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 28
3   Godot                         	       0x1052edca8 WorkerThreadPool::_thread_function(void*) + 260
4   Godot                         	       0x104d23fe8 Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 120
5   Godot                         	       0x104d24350 0x100bcc000 + 68518736
6   libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
7   libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8

Thread 11:
0   libsystem_kernel.dylib        	       0x1864655cc __psynch_cvwait + 8
1   libsystem_pthread.dylib       	       0x1864a3894 _pthread_cond_wait + 1204
2   libc++.1.dylib                	       0x1863d9578 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 28
3   Godot                         	       0x1052edca8 WorkerThreadPool::_thread_function(void*) + 260
4   Godot                         	       0x104d23fe8 Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 120
5   Godot                         	       0x104d24350 0x100bcc000 + 68518736
6   libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
7   libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8

Thread 12:
0   libsystem_kernel.dylib        	       0x1864655cc __psynch_cvwait + 8
1   libsystem_pthread.dylib       	       0x1864a3894 _pthread_cond_wait + 1204
2   libc++.1.dylib                	       0x1863d9578 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 28
3   Godot                         	       0x1052edca8 WorkerThreadPool::_thread_function(void*) + 260
4   Godot                         	       0x104d23fe8 Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 120
5   Godot                         	       0x104d24350 0x100bcc000 + 68518736
6   libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
7   libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8

Thread 13:
0   libsystem_kernel.dylib        	       0x1864655cc __psynch_cvwait + 8
1   libsystem_pthread.dylib       	       0x1864a3894 _pthread_cond_wait + 1204
2   libc++.1.dylib                	       0x1863d9578 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 28
3   Godot                         	       0x1052edca8 WorkerThreadPool::_thread_function(void*) + 260
4   Godot                         	       0x104d23fe8 Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 120
5   Godot                         	       0x104d24350 0x100bcc000 + 68518736
6   libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
7   libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8

Thread 14:
0   libsystem_kernel.dylib        	       0x1864655cc __psynch_cvwait + 8
1   libsystem_pthread.dylib       	       0x1864a3894 _pthread_cond_wait + 1204
2   libc++.1.dylib                	       0x1863d9578 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 28
3   Godot                         	       0x1052edca8 WorkerThreadPool::_thread_function(void*) + 260
4   Godot                         	       0x104d23fe8 Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 120
5   Godot                         	       0x104d24350 0x100bcc000 + 68518736
6   libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
7   libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8

Thread 15:
0   libsystem_kernel.dylib        	       0x1864655cc __psynch_cvwait + 8
1   libsystem_pthread.dylib       	       0x1864a3894 _pthread_cond_wait + 1204
2   libc++.1.dylib                	       0x1863d9578 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 28
3   Godot                         	       0x1052edca8 WorkerThreadPool::_thread_function(void*) + 260
4   Godot                         	       0x104d23fe8 Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 120
5   Godot                         	       0x104d24350 0x100bcc000 + 68518736
6   libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
7   libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8

Thread 16:
0   libsystem_kernel.dylib        	       0x1864655cc __psynch_cvwait + 8
1   libsystem_pthread.dylib       	       0x1864a3894 _pthread_cond_wait + 1204
2   libc++.1.dylib                	       0x1863d9578 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 28
3   Godot                         	       0x1052edca8 WorkerThreadPool::_thread_function(void*) + 260
4   Godot                         	       0x104d23fe8 Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 120
5   Godot                         	       0x104d24350 0x100bcc000 + 68518736
6   libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
7   libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8

Thread 17:
0   libsystem_kernel.dylib        	       0x1864655cc __psynch_cvwait + 8
1   libsystem_pthread.dylib       	       0x1864a3894 _pthread_cond_wait + 1204
2   libc++.1.dylib                	       0x1863d9578 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 28
3   Godot                         	       0x1052edca8 WorkerThreadPool::_thread_function(void*) + 260
4   Godot                         	       0x104d23fe8 Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 120
5   Godot                         	       0x104d24350 0x100bcc000 + 68518736
6   libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
7   libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8

Thread 18:
0   libsystem_kernel.dylib        	       0x1864655cc __psynch_cvwait + 8
1   libsystem_pthread.dylib       	       0x1864a3894 _pthread_cond_wait + 1204
2   libc++.1.dylib                	       0x1863d9578 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 28
3   Godot                         	       0x1052edca8 WorkerThreadPool::_thread_function(void*) + 260
4   Godot                         	       0x104d23fe8 Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 120
5   Godot                         	       0x104d24350 0x100bcc000 + 68518736
6   libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
7   libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8

Thread 19:
0   libsystem_kernel.dylib        	       0x1864655cc __psynch_cvwait + 8
1   libsystem_pthread.dylib       	       0x1864a3894 _pthread_cond_wait + 1204
2   libc++.1.dylib                	       0x1863d9578 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 28
3   Godot                         	       0x1052edca8 WorkerThreadPool::_thread_function(void*) + 260
4   Godot                         	       0x104d23fe8 Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 120
5   Godot                         	       0x104d24350 0x100bcc000 + 68518736
6   libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
7   libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8

Thread 20:: com.apple.NSEventThread
0   libsystem_kernel.dylib        	       0x186461e34 mach_msg2_trap + 8
1   libsystem_kernel.dylib        	       0x1864745d0 mach_msg2_internal + 80
2   libsystem_kernel.dylib        	       0x18646a9d8 mach_msg_overwrite + 480
3   libsystem_kernel.dylib        	       0x18646217c mach_msg + 24
4   CoreFoundation                	       0x186589edc __CFRunLoopServiceMachPort + 160
5   CoreFoundation                	       0x18658873c __CFRunLoopRun + 1212
6   CoreFoundation                	       0x186587bc4 CFRunLoopRunSpecific + 588
7   AppKit                        	       0x18a1d8b8c _NSEventThread + 148
8   libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
9   libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8

Thread 21:
0   libsystem_pthread.dylib       	       0x18649e0e8 start_wqthread + 0

Thread 22:
0   libsystem_pthread.dylib       	       0x18649e0e8 start_wqthread + 0

Thread 23:
0   libsystem_pthread.dylib       	       0x18649e0e8 start_wqthread + 0

Thread 24:
0   libsystem_pthread.dylib       	       0x18649e0e8 start_wqthread + 0

Thread 25:: caulk.messenger.shared:17
0   libsystem_kernel.dylib        	       0x186461db0 semaphore_wait_trap + 8
1   caulk                         	       0x1914cf0e0 caulk::semaphore::timed_wait(double) + 220
2   caulk                         	       0x1914cef8c caulk::concurrent::details::worker_thread::run() + 36
3   caulk                         	       0x1914cec60 void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, void (caulk::concurrent::details::worker_thread::*)(), std::__1::tuple<caulk::concurrent::details::worker_thread*>>>(void*) + 96
4   libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
5   libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8

Thread 26:: caulk.messenger.shared:high
0   libsystem_kernel.dylib        	       0x186461db0 semaphore_wait_trap + 8
1   caulk                         	       0x1914cf0e0 caulk::semaphore::timed_wait(double) + 220
2   caulk                         	       0x1914cef8c caulk::concurrent::details::worker_thread::run() + 36
3   caulk                         	       0x1914cec60 void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, void (caulk::concurrent::details::worker_thread::*)(), std::__1::tuple<caulk::concurrent::details::worker_thread*>>>(void*) + 96
4   libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
5   libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8

Thread 27:: caulk::deferred_logger
0   libsystem_kernel.dylib        	       0x186461db0 semaphore_wait_trap + 8
1   caulk                         	       0x1914cf0e0 caulk::semaphore::timed_wait(double) + 220
2   caulk                         	       0x1914cef8c caulk::concurrent::details::worker_thread::run() + 36
3   caulk                         	       0x1914cec60 void* caulk::thread_proxy<std::__1::tuple<caulk::thread::attributes, void (caulk::concurrent::details::worker_thread::*)(), std::__1::tuple<caulk::concurrent::details::worker_thread*>>>(void*) + 96
4   libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
5   libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8

Thread 28:: com.apple.audio.IOThread.client
0   libsystem_kernel.dylib        	       0x186461dbc semaphore_wait_signal_trap + 8
1   caulk                         	       0x1914eb5c4 caulk::mach::semaphore::wait_signal_or_error(caulk::mach::semaphore&) + 36
2   CoreAudio                     	       0x188fb0998 HALC_ProxyIOContext::IOWorkLoop() + 4892
3   CoreAudio                     	       0x188faef00 invocation function for block in HALC_ProxyIOContext::HALC_ProxyIOContext(unsigned int, unsigned int) + 176
4   CoreAudio                     	       0x18915b108 HALC_IOThread::Entry(void*) + 88
5   libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
6   libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8

Thread 29:
0   libsystem_kernel.dylib        	       0x1864655cc __psynch_cvwait + 8
1   libsystem_pthread.dylib       	       0x1864a3894 _pthread_cond_wait + 1204
2   libc++.1.dylib                	       0x1863d9578 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 28
3   Godot                         	       0x102005714 0x100bcc000 + 21206804
4   Godot                         	       0x1020055c0 0x100bcc000 + 21206464
5   libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
6   libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8

Thread 30:
0   libsystem_kernel.dylib        	       0x1864653c8 __semwait_signal + 8
1   libsystem_c.dylib             	       0x186344714 nanosleep + 220
2   Godot                         	       0x1022c66cc OS_Unix::delay_usec(unsigned int) const + 64
3   Godot                         	       0x1025abccc EditorExportPlatformAndroid::_check_for_changes_poll_thread(void*) + 8020
4   Godot                         	       0x104d23fe8 Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 120
5   Godot                         	       0x104d24350 0x100bcc000 + 68518736
6   libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
7   libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8

Thread 31:
0   libsystem_kernel.dylib        	       0x1864653c8 __semwait_signal + 8
1   libsystem_c.dylib             	       0x186344714 nanosleep + 220
2   Godot                         	       0x1022c66cc OS_Unix::delay_usec(unsigned int) const + 64
3   Godot                         	       0x10260fc7c EditorExportPlatformIOS::_check_for_changes_poll_thread(void*) + 10404
4   Godot                         	       0x104d23fe8 Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 120
5   Godot                         	       0x104d24350 0x100bcc000 + 68518736
6   libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
7   libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8

Thread 32:
0   libsystem_kernel.dylib        	       0x1864655cc __psynch_cvwait + 8
1   libsystem_pthread.dylib       	       0x1864a3894 _pthread_cond_wait + 1204
2   libc++.1.dylib                	       0x1863d9578 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 28
3   Godot                         	       0x10334c9d4 TilesEditorUtils::_thread() + 280
4   Godot                         	       0x104d23fe8 Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 120
5   Godot                         	       0x104d24350 0x100bcc000 + 68518736
6   libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
7   libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8

Thread 33:
0   libsystem_kernel.dylib        	       0x1864655cc __psynch_cvwait + 8
1   libsystem_pthread.dylib       	       0x1864a3894 _pthread_cond_wait + 1204
2   libc++.1.dylib                	       0x1863d9578 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 28
3   Godot                         	       0x10485c480 0x100bcc000 + 63505536
4   Godot                         	       0x104831e58 0x100bcc000 + 63331928
5   Godot                         	       0x102f37e9c EditorTexturePreviewPlugin::generate(Ref<Resource> const&, Vector2 const&, Dictionary&) const + 944
6   Godot                         	       0x1029a5760 EditorResourcePreviewGenerator::generate_from_path(String const&, Vector2 const&, Dictionary&) const + 1480
7   Godot                         	       0x1029a8fd8 EditorResourcePreview::_generate_preview(Ref<ImageTexture>&, Ref<ImageTexture>&, EditorResourcePreview::QueueItem const&, String const&, Dictionary&) + 932
8   Godot                         	       0x1029aa5f0 EditorResourcePreview::_iterate() + 1648
9   Godot                         	       0x1029a8168 EditorResourcePreview::_thread() + 92
10  Godot                         	       0x104d23fe8 Thread::callback(unsigned long long, Thread::Settings const&, void (*)(void*), void*) + 120
11  Godot                         	       0x104d24350 0x100bcc000 + 68518736
12  libsystem_pthread.dylib       	       0x1864a32e4 _pthread_start + 136
13  libsystem_pthread.dylib       	       0x18649e0fc thread_start + 8


Thread 0 crashed with ARM Thread State (64-bit):
    x0: 0x0000000000000000   x1: 0x0000000000000000   x2: 0x0000000000000000   x3: 0x0000000000000000
    x4: 0x0000000000000001   x5: 0x00000000e5a708b5   x6: 0x00006000041d2d00   x7: 0x0000000000000000
    x8: 0xff8a0c78e1453376   x9: 0xff8a0c790a1e4b36  x10: 0x0000020000000202  x11: 0x0000010000000000
   x12: 0x00000000fffffffd  x13: 0x0000020000000000  x14: 0x0000000000000200  x15: 0x0000000000000000
   x16: 0x0000000000000148  x17: 0x00000001f3815850  x18: 0x0000000000000000  x19: 0x0000000000000006
   x20: 0x0000000000000103  x21: 0x00000001eb5b7920  x22: 0x0000000000000010  x23: 0x000000010728d0f3
   x24: 0x000000010728d113  x25: 0x000000010728d108  x26: 0x000000010ab47190  x27: 0x000000016f231b08
   x28: 0x0000000000000000   fp: 0x000000016f231240   lr: 0x00000001864a2f70
    sp: 0x000000016f231220   pc: 0x000000018646a600 cpsr: 0x40001000
   far: 0x0000000000000000  esr: 0x56000080  Address size fault

Binary Images:
       0x100bcc000 -        0x10756bfff org.godotengine.godot (4.4) <e292714a-1577-3317-a5fd-c6ecbefa935c> /Applications/Godot.app/Contents/MacOS/Godot
       0x10ace4000 -        0x10aceffff libobjc-trampolines.dylib (*) <f1242604-dcb7-30a9-a19a-182991e6e645> /usr/lib/libobjc-trampolines.dylib
       0x118000000 -        0x11875ffff com.apple.AGXMetalG15X-M1 (322.10) <f327ccce-8ceb-3b90-843f-9380602b653b> /System/Library/Extensions/AGXMetalG15X_M1.bundle/Contents/MacOS/AGXMetalG15X_M1
       0x10eedc000 -        0x10eee3fff com.apple.GameController.KeyboardAndMouseSupport (*) <98017f42-c29c-37fe-90b0-7da7fa61b1ee> /System/Library/Frameworks/GameController.framework/Versions/A/Resources/KeyboardAndMouseSupport.bundle/Contents/MacOS/KeyboardAndMouseSupport
       0x129ff0000 -        0x12a12bfff com.apple.audio.units.Components (1.14) <991e9450-6031-3491-8c08-9b61e91a29dd> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
       0x186461000 -        0x18649bff7 libsystem_kernel.dylib (*) <9fea25a4-e8ca-3f3d-901c-a53ff2bc7217> /usr/lib/system/libsystem_kernel.dylib
       0x18649c000 -        0x1864a8fff libsystem_pthread.dylib (*) <3b8268be-4e02-3b4a-8b41-baed2bbaacff> /usr/lib/system/libsystem_pthread.dylib
       0x186336000 -        0x1863b7ffb libsystem_c.dylib (*) <96556ba0-9c34-326a-89f4-d3835de617ae> /usr/lib/system/libsystem_c.dylib
       0x1864d4000 -        0x1864dbfe3 libsystem_platform.dylib (*) <7d01a5f7-2dbb-36b1-b44d-04d289d8f4b0> /usr/lib/system/libsystem_platform.dylib
       0x18611a000 -        0x18619c7b3 dyld (*) <6beafde4-b011-3e47-8aae-4d7b6e4bb7e8> /usr/lib/dyld
               0x0 - 0xffffffffffffffff ??? (*) <00000000-0000-0000-0000-000000000000> ???
       0x1863b8000 -        0x186445ffb libc++.1.dylib (*) <601f843f-71f1-30bb-88fb-55b131097d1d> /usr/lib/libc++.1.dylib
       0x18650c000 -        0x186a00fff com.apple.CoreFoundation (6.9) <ae4610f8-7c5c-3484-858e-cae7457d206e> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
       0x18a079000 -        0x18b474fff com.apple.AppKit (6.9) <49d8b1b6-0ea8-36ad-89fd-a41acf00a742> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
       0x1914cd000 -        0x1914f4fff com.apple.audio.caulk (1.0) <df348b0e-ec5a-338c-bdce-124cbc65fc2f> /System/Library/PrivateFrameworks/caulk.framework/Versions/A/caulk
       0x188dc5000 -        0x1894f7fff com.apple.audio.CoreAudio (5.0) <bf060bdb-927e-3b2d-a273-9ee17cb5be2d> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio

External Modification Summary:
  Calls made by other processes targeting this process:
    task_for_pid: 0
    thread_create: 0
    thread_set_state: 0
  Calls made by this process:
    task_for_pid: 0
    thread_create: 0
    thread_set_state: 0
  Calls made by all processes on this machine:
    task_for_pid: 0
    thread_create: 0
    thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=1.3G resident=0K(0%) swapped_out_or_unallocated=1.3G(100%)
Writable regions: Total=5.9G written=3020K(0%) resident=3020K(0%) swapped_out=0K(0%) unallocated=5.9G(100%)

                                VIRTUAL   REGION 
REGION TYPE                        SIZE    COUNT (non-coalesced) 
===========                     =======  ======= 
Accelerate framework               128K        1 
Activity Tracing                   256K        1 
CG image                           288K        8 
ColorSync                          512K       26 
CoreAnimation                      832K       52 
CoreGraphics                        32K        2 
CoreUI image data                 1280K        9 
Foundation                          16K        1 
Kernel Alloc Once                   32K        1 
MALLOC                             5.9G      228 
MALLOC guard page                  288K       18 
MALLOC_LARGE (reserved)             48K        3         reserved VM address space (unallocated)
STACK GUARD                        544K       34 
Stack                             25.5M       34 
VM_ALLOCATE                        864K       37 
__AUTH                            3045K      428 
__AUTH_CONST                      43.3M      624 
__CTF                               824        1 
__DATA                            15.6M      607 
__DATA_CONST                      21.3M      632 
__DATA_DIRTY                      1608K      213 
__FONT_DATA                        2352        1 
__LINKEDIT                       598.4M        6 
__OBJC_RW                         2354K        1 
__TEXT                           710.5M      647 
__TPRO_CONST                       272K        2 
dyld private memory                320K        2 
mapped file                      235.6M       53 
owned unmapped memory              832K        1 
page table in kernel              3020K        1 
shared memory                     1488K       16 
===========                     =======  ======= 
TOTAL                              7.5G     3690 
TOTAL, minus reserved VM space     7.5G     3690 
Full Report
{"app_name":"Godot","timestamp":"2024-12-06 12:42:46.00 +0100","app_version":"4.4","slice_uuid":"e292714a-1577-3317-a5fd-c6ecbefa935c","build_version":"4.4","platform":1,"bundleID":"org.godotengine.godot","share_with_app_devs":0,"is_first_party":0,"bug_type":"309","os_version":"macOS 15.1.1 (24B91)","roots_installed":0,"name":"Godot","incident_id":"D96C88FD-C29A-4E51-9663-4C90342BCD27"}
{
  "uptime" : 510000,
  "procRole" : "Foreground",
  "version" : 2,
  "userID" : 501,
  "deployVersion" : 210,
  "modelCode" : "Mac15,9",
  "coalitionID" : 52720,
  "osVersion" : {
    "train" : "macOS 15.1.1",
    "build" : "24B91",
    "releaseType" : "User"
  },
  "captureTime" : "2024-12-06 12:42:38.4457 +0100",
  "codeSigningMonitor" : 1,
  "incident" : "D96C88FD-C29A-4E51-9663-4C90342BCD27",
  "pid" : 89938,
  "translated" : false,
  "cpuType" : "ARM-64",
  "roots_installed" : 0,
  "bug_type" : "309",
  "procLaunch" : "2024-12-06 12:42:28.5368 +0100",
  "procStartAbsTime" : 12440312663218,
  "procExitAbsTime" : 12440550153924,
  "procName" : "Godot",
  "procPath" : "\/Applications\/Godot.app\/Contents\/MacOS\/Godot",
  "bundleInfo" : {"CFBundleShortVersionString":"4.4","CFBundleVersion":"4.4","CFBundleIdentifier":"org.godotengine.godot"},
  "storeInfo" : {"deviceIdentifierForVendor":"C24F9485-794C-5380-A93B-3452EDDDC404","thirdParty":true},
  "parentProc" : "launchd",
  "parentPid" : 1,
  "coalitionName" : "org.godotengine.godot",
  "crashReporterKey" : "6EAF8806-A84B-2115-11CC-913B09FC82BB",
  "codeSigningID" : "org.godotengine.godot",
  "codeSigningTeamID" : "6K46PWY5DM",
  "codeSigningFlags" : 570491393,
  "codeSigningValidationCategory" : 6,
  "codeSigningTrustLevel" : 4294967295,
  "instructionByteStream" : {"beforePC":"fyMD1f17v6n9AwCRcuD\/l78DAJH9e8Go\/w9f1sADX9YQKYDSARAA1A==","atPC":"AwEAVH8jA9X9e7+p\/QMAkWfg\/5e\/AwCR\/XvBqP8PX9bAA1\/WcAqA0g=="},
  "bootSessionUUID" : "18B0FFAC-86D7-4A25-92C9-B06ECC9E15F8",
  "wakeTime" : 4994,
  "sleepWakeUUID" : "BEE4A039-2DA5-40AA-9490-4D48A68C38A9",
  "sip" : "enabled",
  "vmRegionInfo" : "0x304b0000 is not in any region.  Bytes before following region: 3497115648\n      REGION TYPE                    START - END         [ VSIZE] PRT\/MAX SHRMOD  REGION DETAIL\n      UNUSED SPACE AT START\n--->  \n      __TEXT                      100bcc000-10756c000    [105.6M] r-x\/r-x SM=COW  \/Applications\/Godot.app\/Contents\/MacOS\/Godot",
  "exception" : {"codes":"0x0000000000000001, 0x00000000304b0000","rawCodes":[1,810221568],"type":"EXC_BAD_ACCESS","signal":"SIGABRT","subtype":"KERN_INVALID_ADDRESS at 0x00000000304b0000"},
  "termination" : {"flags":0,"code":6,"namespace":"SIGNAL","indicator":"Abort trap: 6","byProc":"Godot","byPid":89938},
  "vmregioninfo" : "0x304b0000 is not in any region.  Bytes before following region: 3497115648\n      REGION TYPE                    START - END         [ VSIZE] PRT\/MAX SHRMOD  REGION DETAIL\n      UNUSED SPACE AT START\n--->  \n      __TEXT                      100bcc000-10756c000    [105.6M] r-x\/r-x SM=COW  \/Applications\/Godot.app\/Contents\/MacOS\/Godot",
  "asi" : {"libsystem_c.dylib":["abort() called"]},
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  "faultingThread" : 0,
  "threads" : [{"triggered":true,"id":13917821,"threadState":{"x":[{"value":0},{"value":0},{"value":0},{"value":0},{"value":1},{"value":3852929205},{"value":105553185287424},{"value":0},{"value":18413543739772711798},{"value":18413543740458027830},{"value":2199023256066},{"value":1099511627776},{"value":4294967293},{"value":2199023255552},{"value":512},{"value":0},{"value":328},{"value":8380307536},{"value":0},{"value":6},{"value":259},{"value":8243607840,"symbolLocation":224,"symbol":"_main_thread"},{"value":16},{"value":4415082739},{"value":4415082771},{"value":4415082760},{"value":4474565008},{"value":6159538952},{"value":0}],"flavor":"ARM_THREAD_STATE64","lr":{"value":6547976048},"cpsr":{"value":1073745920},"fp":{"value":6159536704},"sp":{"value":6159536672},"esr":{"value":1442840704,"description":" Address size 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Bugsquad edit: added <details> tags and wrapped logs between ``` (multiline) blocks.

@akien-mga
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@quietbytes Could you open a new bug report for this? There can be many reasons for Godot to crash and since it's not clear what's the problem in @RPicster's case, we can't really expect that your crash has the same root cause.

Your crash seems to have to do with the new CSG internals using the Manifold library.

@fire
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fire commented Dec 6, 2024

I want to see if the csg manifold crash has the root cause as #100073 and is fixed in master. So it should result in an empty mesh and fully works after the mend pr

@produno
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produno commented Dec 6, 2024

@RPicster Ensure you are not loading on a scene that has particles. Could be related to #100098 . You can check by opening the project in an earlier dev build.

@jordanlis
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Hi, same issue with dev5 and 6 on my side. It takes a very long time to load the project and then, impossible to launch it.

@MarkoGrbec
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it happened to me that CSG were made with before dev 6 and when I wanted to open scene it crashes
cylinders to be exact
the boxes were opening fine

@fire
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fire commented Dec 9, 2024

@MarkoGrbec Can you try Godot Engine master? https://nightly.link/godotengine/godot/workflows/runner/master?preview Remember to backup etc.

@akien-mga
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@RPicster Do you spot any change in the 4.4-dev6 changelog that relates to features you're using?
https://godotengine.github.io/godot-interactive-changelog/#4.4-dev6

Are you using CSG maybe?

@MarkoGrbec
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@MarkoGrbec Can you try Godot Engine master? https://nightly.link/godotengine/godot/workflows/runner/master?preview Remember to backup etc.

hmmm, ... I cannot even open editor let alone to try to open scene with CSG
I even tried with deleting .godot folder

@MarkoGrbec
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@RPicster Do you spot any change in the 4.4-dev6 changelog that relates to features you're using? https://godotengine.github.io/godot-interactive-changelog/#4.4-dev6

Are you using CSG maybe?

I have no idea but I can give you MRPtesting-csg.zip

with CSG that crashes the dev-6

@akien-mga
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@RPicster Do you spot any change in the 4.4-dev6 changelog that relates to features you're using? https://godotengine.github.io/godot-interactive-changelog/#4.4-dev6
Are you using CSG maybe?

I have no idea but I can give you MRPtesting-csg.zip

with CSG that crashes the dev-6

Thanks for the MRP!

I tested it and confirm the crash in 4.4-dev6, and that the crash is fixed in the master branch already.

@Saul2022
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I Guess this happens to me too but already did since dev 3 in the tps demo on the Android editor, aside from it crashing too upon loading game(as proved here #98330 )

@RPicster
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I wanted to dig a bit deeper today and found out that it works on master.
So as I didn't really provide any detailed information for the bug: this is good enough for me - I will close this issue 🌟

@stesproject
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I noticed that my project on 4.4dev6 crashes every time I call:
get_tree().paused = false

Calling
get_tree().paused = true
is fine.

@Saul2022
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I noticed that my project on 4.4dev6 crashes every time I call: get_tree().paused = false

That´s weird, i do have crashes too, but on an android small project that it´s not empty( kinda like since 4.4 dev 1 i think, though only reported since dev 3 in my issue that i posted below.

About your crash, it might be because there are many things in the tree that had to be unpaused and as such caused the crash(ram/vram related?)

@stesproject
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stesproject commented Dec 19, 2024

I noticed that my project on 4.4dev6 crashes every time I call: get_tree().paused = false

That´s weird, i do have crashes too, but on an android small project that it´s not empty( kinda like since 4.4 dev 1 i think, though only reported since dev 3 in my issue that i posted below.

About your crash, it might be because there are many things in the tree that had to be unpaused and as such caused the crash(ram/vram related?)

I just tested opening the same project with version 4.4dev5 and it doesn't happen there.
I don't know what the problem could be: the game crashes and the window closes by itself, without any errors in the console.
I am very sure the cause is the get_tree().paused = false, because I tried to call the same command from different scripts and the result is the same.
However it does not happen in a new project created with version 4.4dev6.

UPDATE: it only happens in a specific scene, in the others it doesn't happen. I don't know what it could be wrong with this scene.
However, the same scene opened in version 4.4dev5 doesn't have the issue.

FINAL UPDATE: after further investigation i found out that the crash is caused by the presence of the NavigationAgent2D node in the scene.
It happens even in a completely new project. Weird.
Anyone can try: create a new project with versione 4.4dev6 and create a new scene with only a NavigationAgent2D. In a script in the same scene set first paused = true and then paused = false. At this point the game crashes.

I attached a simple project so you can test it out: navigation-agent-crash.zip

Since this issue is different and closed, I opened a new one: #100618

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