diff --git a/doc/classes/PrimitiveMesh.xml b/doc/classes/PrimitiveMesh.xml index 6d63f56f1cef..e9b3b887aec8 100644 --- a/doc/classes/PrimitiveMesh.xml +++ b/doc/classes/PrimitiveMesh.xml @@ -34,7 +34,7 @@ If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. - This gives the same result as using [constant BaseMaterial3D.CULL_BACK] in [member BaseMaterial3D.cull_mode]. + This gives the same result as using [constant BaseMaterial3D.CULL_FRONT] in [member BaseMaterial3D.cull_mode]. The current [Material] of the primitive mesh.