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audio_stream.h
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audio_stream.h
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/**************************************************************************/
/* audio_stream.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef AUDIO_STREAM_H
#define AUDIO_STREAM_H
#include "core/io/resource.h"
#include "scene/property_list_helper.h"
#include "servers/audio_server.h"
#include "core/object/gdvirtual.gen.inc"
#include "core/variant/native_ptr.h"
#include "core/variant/typed_array.h"
class AudioStream;
class AudioSamplePlayback : public RefCounted {
GDCLASS(AudioSamplePlayback, RefCounted);
public:
Ref<AudioStream> stream;
Ref<AudioStreamPlayback> stream_playback;
float offset = 0.0f;
float pitch_scale = 1.0;
Vector<AudioFrame> volume_vector;
StringName bus;
};
class AudioSample : public RefCounted {
GDCLASS(AudioSample, RefCounted)
public:
enum LoopMode {
LOOP_DISABLED,
LOOP_FORWARD,
LOOP_PINGPONG,
LOOP_BACKWARD,
};
Ref<AudioStream> stream;
Vector<AudioFrame> data;
int num_channels = 1;
int sample_rate = 44100;
LoopMode loop_mode = LOOP_DISABLED;
int loop_begin = 0;
int loop_end = 0;
};
///////////
class AudioStreamPlayback : public RefCounted {
GDCLASS(AudioStreamPlayback, RefCounted);
protected:
static void _bind_methods();
PackedVector2Array _mix_audio_bind(float p_rate_scale, int p_frames);
GDVIRTUAL1(_start, double)
GDVIRTUAL0(_stop)
GDVIRTUAL0RC(bool, _is_playing)
GDVIRTUAL0RC(int, _get_loop_count)
GDVIRTUAL0RC(double, _get_playback_position)
GDVIRTUAL1(_seek, double)
GDVIRTUAL3R_REQUIRED(int, _mix, GDExtensionPtr<AudioFrame>, float, int)
GDVIRTUAL0(_tag_used_streams)
GDVIRTUAL2(_set_parameter, const StringName &, const Variant &)
GDVIRTUAL1RC(Variant, _get_parameter, const StringName &)
public:
virtual void start(double p_from_pos = 0.0);
virtual void stop();
virtual bool is_playing() const;
virtual int get_loop_count() const; //times it looped
virtual double get_playback_position() const;
virtual void seek(double p_time);
virtual void tag_used_streams();
virtual void set_parameter(const StringName &p_name, const Variant &p_value);
virtual Variant get_parameter(const StringName &p_name) const;
virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
virtual void set_is_sample(bool p_is_sample) {}
virtual bool get_is_sample() const { return false; }
virtual Ref<AudioSamplePlayback> get_sample_playback() const;
virtual void set_sample_playback(const Ref<AudioSamplePlayback> &p_playback) {}
AudioStreamPlayback();
~AudioStreamPlayback();
Vector<AudioFrame> mix_audio(float p_rate_scale, int p_frames);
void start_playback(double p_from_pos = 0.0);
void stop_playback();
void seek_playback(double p_time);
};
class AudioStreamPlaybackResampled : public AudioStreamPlayback {
GDCLASS(AudioStreamPlaybackResampled, AudioStreamPlayback);
enum {
FP_BITS = 16, //fixed point used for resampling
FP_LEN = (1 << FP_BITS),
FP_MASK = FP_LEN - 1,
INTERNAL_BUFFER_LEN = 128, // 128 warrants 3ms positional jitter at much at 44100hz
CUBIC_INTERP_HISTORY = 4
};
AudioFrame internal_buffer[INTERNAL_BUFFER_LEN + CUBIC_INTERP_HISTORY];
unsigned int internal_buffer_end = -1;
uint64_t mix_offset = 0;
protected:
void begin_resample();
// Returns the number of frames that were mixed.
virtual int _mix_internal(AudioFrame *p_buffer, int p_frames);
virtual float get_stream_sampling_rate();
GDVIRTUAL2R_REQUIRED(int, _mix_resampled, GDExtensionPtr<AudioFrame>, int)
GDVIRTUAL0RC_REQUIRED(float, _get_stream_sampling_rate)
static void _bind_methods();
public:
virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
AudioStreamPlaybackResampled() { mix_offset = 0; }
};
class AudioStream : public Resource {
GDCLASS(AudioStream, Resource);
OBJ_SAVE_TYPE(AudioStream); // Saves derived classes with common type so they can be interchanged.
enum {
MAX_TAGGED_OFFSETS = 8
};
uint64_t tagged_frame = 0;
uint64_t offset_count = 0;
float tagged_offsets[MAX_TAGGED_OFFSETS];
protected:
static void _bind_methods();
GDVIRTUAL0RC(Ref<AudioStreamPlayback>, _instantiate_playback)
GDVIRTUAL0RC(String, _get_stream_name)
GDVIRTUAL0RC(double, _get_length)
GDVIRTUAL0RC(bool, _is_monophonic)
GDVIRTUAL0RC(double, _get_bpm)
GDVIRTUAL0RC(bool, _has_loop)
GDVIRTUAL0RC(int, _get_bar_beats)
GDVIRTUAL0RC(int, _get_beat_count)
GDVIRTUAL0RC(TypedArray<Dictionary>, _get_parameter_list)
public:
virtual Ref<AudioStreamPlayback> instantiate_playback();
virtual String get_stream_name() const;
virtual double get_bpm() const;
virtual bool has_loop() const;
virtual int get_bar_beats() const;
virtual int get_beat_count() const;
virtual double get_length() const;
virtual bool is_monophonic() const;
void tag_used(float p_offset);
uint64_t get_tagged_frame() const;
uint32_t get_tagged_frame_count() const;
float get_tagged_frame_offset(int p_index) const;
struct Parameter {
PropertyInfo property;
Variant default_value;
Parameter(const PropertyInfo &p_info = PropertyInfo(), const Variant &p_default_value = Variant()) {
property = p_info;
default_value = p_default_value;
}
};
virtual void get_parameter_list(List<Parameter> *r_parameters);
virtual bool can_be_sampled() const { return false; }
virtual Ref<AudioSample> generate_sample() const;
virtual bool is_meta_stream() const { return false; }
};
// Microphone
class AudioStreamPlaybackMicrophone;
class AudioStreamMicrophone : public AudioStream {
GDCLASS(AudioStreamMicrophone, AudioStream);
friend class AudioStreamPlaybackMicrophone;
HashSet<AudioStreamPlaybackMicrophone *> playbacks;
public:
virtual Ref<AudioStreamPlayback> instantiate_playback() override;
virtual String get_stream_name() const override;
virtual double get_length() const override; //if supported, otherwise return 0
virtual bool is_monophonic() const override;
};
class AudioStreamPlaybackMicrophone : public AudioStreamPlaybackResampled {
GDCLASS(AudioStreamPlaybackMicrophone, AudioStreamPlaybackResampled);
friend class AudioStreamMicrophone;
bool active = false;
unsigned int input_ofs = 0;
Ref<AudioStreamMicrophone> microphone;
protected:
virtual int _mix_internal(AudioFrame *p_buffer, int p_frames) override;
virtual float get_stream_sampling_rate() override;
virtual double get_playback_position() const override;
public:
virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
virtual void start(double p_from_pos = 0.0) override;
virtual void stop() override;
virtual bool is_playing() const override;
virtual int get_loop_count() const override; //times it looped
virtual void seek(double p_time) override;
virtual void tag_used_streams() override;
~AudioStreamPlaybackMicrophone();
AudioStreamPlaybackMicrophone();
};
//
class AudioStreamPlaybackRandomizer;
class AudioStreamRandomizer : public AudioStream {
GDCLASS(AudioStreamRandomizer, AudioStream);
public:
enum PlaybackMode {
PLAYBACK_RANDOM_NO_REPEATS,
PLAYBACK_RANDOM,
PLAYBACK_SEQUENTIAL,
};
private:
friend class AudioStreamPlaybackRandomizer;
struct PoolEntry {
Ref<AudioStream> stream;
float weight = 1.0;
};
static inline PropertyListHelper base_property_helper;
PropertyListHelper property_helper;
HashSet<AudioStreamPlaybackRandomizer *> playbacks;
Vector<PoolEntry> audio_stream_pool;
float random_pitch_scale = 1.0f;
float random_volume_offset_db = 0.0f;
Ref<AudioStreamPlayback> instance_playback_random();
Ref<AudioStreamPlayback> instance_playback_no_repeats();
Ref<AudioStreamPlayback> instance_playback_sequential();
Ref<AudioStream> last_playback = nullptr;
PlaybackMode playback_mode = PLAYBACK_RANDOM_NO_REPEATS;
protected:
static void _bind_methods();
bool _set(const StringName &p_name, const Variant &p_value) { return property_helper.property_set_value(p_name, p_value); }
bool _get(const StringName &p_name, Variant &r_ret) const { return property_helper.property_get_value(p_name, r_ret); }
void _get_property_list(List<PropertyInfo> *p_list) const { property_helper.get_property_list(p_list); }
bool _property_can_revert(const StringName &p_name) const { return property_helper.property_can_revert(p_name); }
bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return property_helper.property_get_revert(p_name, r_property); }
public:
void add_stream(int p_index, Ref<AudioStream> p_stream, float p_weight = 1.0);
void move_stream(int p_index_from, int p_index_to);
void remove_stream(int p_index);
void set_stream(int p_index, Ref<AudioStream> p_stream);
Ref<AudioStream> get_stream(int p_index) const;
void set_stream_probability_weight(int p_index, float p_weight);
float get_stream_probability_weight(int p_index) const;
void set_streams_count(int p_count);
int get_streams_count() const;
void set_random_pitch(float p_pitch_scale);
float get_random_pitch() const;
void set_random_volume_offset_db(float p_volume_offset_db);
float get_random_volume_offset_db() const;
void set_playback_mode(PlaybackMode p_playback_mode);
PlaybackMode get_playback_mode() const;
virtual Ref<AudioStreamPlayback> instantiate_playback() override;
virtual String get_stream_name() const override;
virtual double get_length() const override; //if supported, otherwise return 0
virtual bool is_monophonic() const override;
virtual bool is_meta_stream() const override { return true; }
AudioStreamRandomizer();
};
class AudioStreamPlaybackRandomizer : public AudioStreamPlayback {
GDCLASS(AudioStreamPlaybackRandomizer, AudioStreamPlayback);
friend class AudioStreamRandomizer;
Ref<AudioStreamRandomizer> randomizer;
Ref<AudioStreamPlayback> playback;
Ref<AudioStreamPlayback> playing;
float pitch_scale;
float volume_scale;
public:
virtual void start(double p_from_pos = 0.0) override;
virtual void stop() override;
virtual bool is_playing() const override;
virtual int get_loop_count() const override; //times it looped
virtual double get_playback_position() const override;
virtual void seek(double p_time) override;
virtual int mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) override;
virtual void tag_used_streams() override;
~AudioStreamPlaybackRandomizer();
};
VARIANT_ENUM_CAST(AudioStreamRandomizer::PlaybackMode);
#endif // AUDIO_STREAM_H