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environment.cpp
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environment.cpp
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/*************************************************************************/
/* environment.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "environment.h"
#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "servers/rendering_server.h"
#include "texture.h"
RID Environment::get_rid() const {
return environment;
}
// Background
void Environment::set_background(BGMode p_bg) {
bg_mode = p_bg;
RS::get_singleton()->environment_set_background(environment, RS::EnvironmentBG(p_bg));
notify_property_list_changed();
if (bg_mode != BG_SKY) {
set_fog_aerial_perspective(0.0);
}
}
Environment::BGMode Environment::get_background() const {
return bg_mode;
}
void Environment::set_sky(const Ref<Sky> &p_sky) {
bg_sky = p_sky;
RID sb_rid;
if (bg_sky.is_valid()) {
sb_rid = bg_sky->get_rid();
}
RS::get_singleton()->environment_set_sky(environment, sb_rid);
}
Ref<Sky> Environment::get_sky() const {
return bg_sky;
}
void Environment::set_sky_custom_fov(float p_scale) {
bg_sky_custom_fov = p_scale;
RS::get_singleton()->environment_set_sky_custom_fov(environment, p_scale);
}
float Environment::get_sky_custom_fov() const {
return bg_sky_custom_fov;
}
void Environment::set_sky_rotation(const Vector3 &p_rotation) {
bg_sky_rotation = p_rotation;
RS::get_singleton()->environment_set_sky_orientation(environment, Basis(p_rotation));
}
Vector3 Environment::get_sky_rotation() const {
return bg_sky_rotation;
}
void Environment::set_bg_color(const Color &p_color) {
bg_color = p_color;
RS::get_singleton()->environment_set_bg_color(environment, p_color);
}
Color Environment::get_bg_color() const {
return bg_color;
}
void Environment::set_bg_energy(float p_energy) {
bg_energy = p_energy;
RS::get_singleton()->environment_set_bg_energy(environment, p_energy);
}
float Environment::get_bg_energy() const {
return bg_energy;
}
void Environment::set_canvas_max_layer(int p_max_layer) {
bg_canvas_max_layer = p_max_layer;
RS::get_singleton()->environment_set_canvas_max_layer(environment, p_max_layer);
}
int Environment::get_canvas_max_layer() const {
return bg_canvas_max_layer;
}
void Environment::set_camera_feed_id(int p_id) {
bg_camera_feed_id = p_id;
// FIXME: Disabled during Vulkan refactoring, should be ported.
#if 0
RS::get_singleton()->environment_set_camera_feed_id(environment, camera_feed_id);
#endif
}
int Environment::get_camera_feed_id() const {
return bg_camera_feed_id;
}
// Ambient light
void Environment::set_ambient_light_color(const Color &p_color) {
ambient_color = p_color;
_update_ambient_light();
}
Color Environment::get_ambient_light_color() const {
return ambient_color;
}
void Environment::set_ambient_source(AmbientSource p_source) {
ambient_source = p_source;
_update_ambient_light();
notify_property_list_changed();
}
Environment::AmbientSource Environment::get_ambient_source() const {
return ambient_source;
}
void Environment::set_ambient_light_energy(float p_energy) {
ambient_energy = p_energy;
_update_ambient_light();
}
float Environment::get_ambient_light_energy() const {
return ambient_energy;
}
void Environment::set_ambient_light_sky_contribution(float p_ratio) {
ambient_sky_contribution = p_ratio;
_update_ambient_light();
}
float Environment::get_ambient_light_sky_contribution() const {
return ambient_sky_contribution;
}
void Environment::set_reflection_source(ReflectionSource p_source) {
reflection_source = p_source;
_update_ambient_light();
notify_property_list_changed();
}
Environment::ReflectionSource Environment::get_reflection_source() const {
return reflection_source;
}
void Environment::set_ao_color(const Color &p_color) {
ao_color = p_color;
_update_ambient_light();
}
Color Environment::get_ao_color() const {
return ao_color;
}
void Environment::_update_ambient_light() {
RS::get_singleton()->environment_set_ambient_light(
environment,
ambient_color,
RS::EnvironmentAmbientSource(ambient_source),
ambient_energy,
ambient_sky_contribution, RS::EnvironmentReflectionSource(reflection_source),
ao_color);
}
// Tonemap
void Environment::set_tonemapper(ToneMapper p_tone_mapper) {
tone_mapper = p_tone_mapper;
_update_tonemap();
}
Environment::ToneMapper Environment::get_tonemapper() const {
return tone_mapper;
}
void Environment::set_tonemap_exposure(float p_exposure) {
tonemap_exposure = p_exposure;
_update_tonemap();
}
float Environment::get_tonemap_exposure() const {
return tonemap_exposure;
}
void Environment::set_tonemap_white(float p_white) {
tonemap_white = p_white;
_update_tonemap();
}
float Environment::get_tonemap_white() const {
return tonemap_white;
}
void Environment::set_tonemap_auto_exposure_enabled(bool p_enabled) {
tonemap_auto_exposure_enabled = p_enabled;
_update_tonemap();
notify_property_list_changed();
}
bool Environment::is_tonemap_auto_exposure_enabled() const {
return tonemap_auto_exposure_enabled;
}
void Environment::set_tonemap_auto_exposure_min(float p_auto_exposure_min) {
tonemap_auto_exposure_min = p_auto_exposure_min;
_update_tonemap();
}
float Environment::get_tonemap_auto_exposure_min() const {
return tonemap_auto_exposure_min;
}
void Environment::set_tonemap_auto_exposure_max(float p_auto_exposure_max) {
tonemap_auto_exposure_max = p_auto_exposure_max;
_update_tonemap();
}
float Environment::get_tonemap_auto_exposure_max() const {
return tonemap_auto_exposure_max;
}
void Environment::set_tonemap_auto_exposure_speed(float p_auto_exposure_speed) {
tonemap_auto_exposure_speed = p_auto_exposure_speed;
_update_tonemap();
}
float Environment::get_tonemap_auto_exposure_speed() const {
return tonemap_auto_exposure_speed;
}
void Environment::set_tonemap_auto_exposure_grey(float p_auto_exposure_grey) {
tonemap_auto_exposure_grey = p_auto_exposure_grey;
_update_tonemap();
}
float Environment::get_tonemap_auto_exposure_grey() const {
return tonemap_auto_exposure_grey;
}
void Environment::_update_tonemap() {
RS::get_singleton()->environment_set_tonemap(
environment,
RS::EnvironmentToneMapper(tone_mapper),
tonemap_exposure,
tonemap_white,
tonemap_auto_exposure_enabled,
tonemap_auto_exposure_min,
tonemap_auto_exposure_max,
tonemap_auto_exposure_speed,
tonemap_auto_exposure_grey);
}
// SSR
void Environment::set_ssr_enabled(bool p_enabled) {
ssr_enabled = p_enabled;
_update_ssr();
notify_property_list_changed();
}
bool Environment::is_ssr_enabled() const {
return ssr_enabled;
}
void Environment::set_ssr_max_steps(int p_steps) {
ssr_max_steps = p_steps;
_update_ssr();
}
int Environment::get_ssr_max_steps() const {
return ssr_max_steps;
}
void Environment::set_ssr_fade_in(float p_fade_in) {
ssr_fade_in = p_fade_in;
_update_ssr();
}
float Environment::get_ssr_fade_in() const {
return ssr_fade_in;
}
void Environment::set_ssr_fade_out(float p_fade_out) {
ssr_fade_out = p_fade_out;
_update_ssr();
}
float Environment::get_ssr_fade_out() const {
return ssr_fade_out;
}
void Environment::set_ssr_depth_tolerance(float p_depth_tolerance) {
ssr_depth_tolerance = p_depth_tolerance;
_update_ssr();
}
float Environment::get_ssr_depth_tolerance() const {
return ssr_depth_tolerance;
}
void Environment::_update_ssr() {
RS::get_singleton()->environment_set_ssr(
environment,
ssr_enabled,
ssr_max_steps,
ssr_fade_in,
ssr_fade_out,
ssr_depth_tolerance);
}
// SSAO
void Environment::set_ssao_enabled(bool p_enabled) {
ssao_enabled = p_enabled;
_update_ssao();
notify_property_list_changed();
}
bool Environment::is_ssao_enabled() const {
return ssao_enabled;
}
void Environment::set_ssao_radius(float p_radius) {
ssao_radius = p_radius;
_update_ssao();
}
float Environment::get_ssao_radius() const {
return ssao_radius;
}
void Environment::set_ssao_intensity(float p_intensity) {
ssao_intensity = p_intensity;
_update_ssao();
}
float Environment::get_ssao_intensity() const {
return ssao_intensity;
}
void Environment::set_ssao_power(float p_power) {
ssao_power = p_power;
_update_ssao();
}
float Environment::get_ssao_power() const {
return ssao_power;
}
void Environment::set_ssao_detail(float p_detail) {
ssao_detail = p_detail;
_update_ssao();
}
float Environment::get_ssao_detail() const {
return ssao_detail;
}
void Environment::set_ssao_horizon(float p_horizon) {
ssao_horizon = p_horizon;
_update_ssao();
}
float Environment::get_ssao_horizon() const {
return ssao_horizon;
}
void Environment::set_ssao_sharpness(float p_sharpness) {
ssao_sharpness = p_sharpness;
_update_ssao();
}
float Environment::get_ssao_sharpness() const {
return ssao_sharpness;
}
void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) {
ssao_direct_light_affect = p_direct_light_affect;
_update_ssao();
}
float Environment::get_ssao_direct_light_affect() const {
return ssao_direct_light_affect;
}
void Environment::set_ssao_ao_channel_affect(float p_ao_channel_affect) {
ssao_ao_channel_affect = p_ao_channel_affect;
_update_ssao();
}
float Environment::get_ssao_ao_channel_affect() const {
return ssao_ao_channel_affect;
}
void Environment::_update_ssao() {
RS::get_singleton()->environment_set_ssao(
environment,
ssao_enabled,
ssao_radius,
ssao_intensity,
ssao_power,
ssao_detail,
ssao_horizon,
ssao_sharpness,
ssao_direct_light_affect,
ssao_ao_channel_affect);
}
// SDFGI
void Environment::set_sdfgi_enabled(bool p_enabled) {
sdfgi_enabled = p_enabled;
_update_sdfgi();
notify_property_list_changed();
}
bool Environment::is_sdfgi_enabled() const {
return sdfgi_enabled;
}
void Environment::set_sdfgi_cascades(SDFGICascades p_cascades) {
ERR_FAIL_INDEX(p_cascades, SDFGI_CASCADES_8 + 1);
sdfgi_cascades = p_cascades;
_update_sdfgi();
}
Environment::SDFGICascades Environment::get_sdfgi_cascades() const {
return sdfgi_cascades;
}
void Environment::set_sdfgi_min_cell_size(float p_size) {
sdfgi_min_cell_size = p_size;
_update_sdfgi();
}
float Environment::get_sdfgi_min_cell_size() const {
return sdfgi_min_cell_size;
}
void Environment::set_sdfgi_max_distance(float p_distance) {
p_distance /= 64.0;
int cc[3] = { 4, 6, 8 };
int cascades = cc[sdfgi_cascades];
for (int i = 0; i < cascades; i++) {
p_distance *= 0.5; //halve for each cascade
}
sdfgi_min_cell_size = p_distance;
_update_sdfgi();
}
float Environment::get_sdfgi_max_distance() const {
float md = sdfgi_min_cell_size;
md *= 64.0;
int cc[3] = { 4, 6, 8 };
int cascades = cc[sdfgi_cascades];
for (int i = 0; i < cascades; i++) {
md *= 2.0;
}
return md;
}
void Environment::set_sdfgi_cascade0_distance(float p_distance) {
sdfgi_min_cell_size = p_distance / 64.0;
_update_sdfgi();
}
float Environment::get_sdfgi_cascade0_distance() const {
return sdfgi_min_cell_size * 64.0;
}
void Environment::set_sdfgi_y_scale(SDFGIYScale p_y_scale) {
sdfgi_y_scale = p_y_scale;
_update_sdfgi();
}
Environment::SDFGIYScale Environment::get_sdfgi_y_scale() const {
return sdfgi_y_scale;
}
void Environment::set_sdfgi_use_occlusion(bool p_enabled) {
sdfgi_use_occlusion = p_enabled;
_update_sdfgi();
}
bool Environment::is_sdfgi_using_occlusion() const {
return sdfgi_use_occlusion;
}
void Environment::set_sdfgi_bounce_feedback(float p_amount) {
sdfgi_bounce_feedback = p_amount;
_update_sdfgi();
}
float Environment::get_sdfgi_bounce_feedback() const {
return sdfgi_bounce_feedback;
}
void Environment::set_sdfgi_read_sky_light(bool p_enabled) {
sdfgi_read_sky_light = p_enabled;
_update_sdfgi();
}
bool Environment::is_sdfgi_reading_sky_light() const {
return sdfgi_read_sky_light;
}
void Environment::set_sdfgi_energy(float p_energy) {
sdfgi_energy = p_energy;
_update_sdfgi();
}
float Environment::get_sdfgi_energy() const {
return sdfgi_energy;
}
void Environment::set_sdfgi_normal_bias(float p_bias) {
sdfgi_normal_bias = p_bias;
_update_sdfgi();
}
float Environment::get_sdfgi_normal_bias() const {
return sdfgi_normal_bias;
}
void Environment::set_sdfgi_probe_bias(float p_bias) {
sdfgi_probe_bias = p_bias;
_update_sdfgi();
}
float Environment::get_sdfgi_probe_bias() const {
return sdfgi_probe_bias;
}
void Environment::_update_sdfgi() {
RS::get_singleton()->environment_set_sdfgi(
environment,
sdfgi_enabled,
RS::EnvironmentSDFGICascades(sdfgi_cascades),
sdfgi_min_cell_size,
RS::EnvironmentSDFGIYScale(sdfgi_y_scale),
sdfgi_use_occlusion,
sdfgi_bounce_feedback,
sdfgi_read_sky_light,
sdfgi_energy,
sdfgi_normal_bias,
sdfgi_probe_bias);
}
// Glow
void Environment::set_glow_enabled(bool p_enabled) {
glow_enabled = p_enabled;
_update_glow();
notify_property_list_changed();
}
bool Environment::is_glow_enabled() const {
return glow_enabled;
}
void Environment::set_glow_level(int p_level, float p_intensity) {
ERR_FAIL_INDEX(p_level, RS::MAX_GLOW_LEVELS);
glow_levels.write[p_level] = p_intensity;
_update_glow();
}
float Environment::get_glow_level(int p_level) const {
ERR_FAIL_INDEX_V(p_level, RS::MAX_GLOW_LEVELS, 0.0);
return glow_levels[p_level];
}
void Environment::set_glow_normalized(bool p_normalized) {
glow_normalize_levels = p_normalized;
_update_glow();
}
bool Environment::is_glow_normalized() const {
return glow_normalize_levels;
}
void Environment::set_glow_intensity(float p_intensity) {
glow_intensity = p_intensity;
_update_glow();
}
float Environment::get_glow_intensity() const {
return glow_intensity;
}
void Environment::set_glow_strength(float p_strength) {
glow_strength = p_strength;
_update_glow();
}
float Environment::get_glow_strength() const {
return glow_strength;
}
void Environment::set_glow_mix(float p_mix) {
glow_mix = p_mix;
_update_glow();
}
float Environment::get_glow_mix() const {
return glow_mix;
}
void Environment::set_glow_bloom(float p_threshold) {
glow_bloom = p_threshold;
_update_glow();
}
float Environment::get_glow_bloom() const {
return glow_bloom;
}
void Environment::set_glow_blend_mode(GlowBlendMode p_mode) {
glow_blend_mode = p_mode;
_update_glow();
notify_property_list_changed();
}
Environment::GlowBlendMode Environment::get_glow_blend_mode() const {
return glow_blend_mode;
}
void Environment::set_glow_hdr_bleed_threshold(float p_threshold) {
glow_hdr_bleed_threshold = p_threshold;
_update_glow();
}
float Environment::get_glow_hdr_bleed_threshold() const {
return glow_hdr_bleed_threshold;
}
void Environment::set_glow_hdr_bleed_scale(float p_scale) {
glow_hdr_bleed_scale = p_scale;
_update_glow();
}
float Environment::get_glow_hdr_bleed_scale() const {
return glow_hdr_bleed_scale;
}
void Environment::set_glow_hdr_luminance_cap(float p_amount) {
glow_hdr_luminance_cap = p_amount;
_update_glow();
}
float Environment::get_glow_hdr_luminance_cap() const {
return glow_hdr_luminance_cap;
}
void Environment::_update_glow() {
Vector<float> normalized_levels;
if (glow_normalize_levels) {
normalized_levels.resize(7);
float size = 0.0;
for (int i = 0; i < glow_levels.size(); i++) {
size += glow_levels[i];
}
for (int i = 0; i < glow_levels.size(); i++) {
normalized_levels.write[i] = glow_levels[i] / size;
}
} else {
normalized_levels = glow_levels;
}
RS::get_singleton()->environment_set_glow(
environment,
glow_enabled,
normalized_levels,
glow_intensity,
glow_strength,
glow_mix,
glow_bloom,
RS::EnvironmentGlowBlendMode(glow_blend_mode),
glow_hdr_bleed_threshold,
glow_hdr_bleed_scale,
glow_hdr_luminance_cap);
}
// Fog
void Environment::set_fog_enabled(bool p_enabled) {
fog_enabled = p_enabled;
_update_fog();
notify_property_list_changed();
}
bool Environment::is_fog_enabled() const {
return fog_enabled;
}
void Environment::set_fog_light_color(const Color &p_light_color) {
fog_light_color = p_light_color;
_update_fog();
}
Color Environment::get_fog_light_color() const {
return fog_light_color;
}
void Environment::set_fog_light_energy(float p_amount) {
fog_light_energy = p_amount;
_update_fog();
}
float Environment::get_fog_light_energy() const {
return fog_light_energy;
}
void Environment::set_fog_sun_scatter(float p_amount) {
fog_sun_scatter = p_amount;
_update_fog();
}
float Environment::get_fog_sun_scatter() const {
return fog_sun_scatter;
}
void Environment::set_fog_density(float p_amount) {
fog_density = p_amount;
_update_fog();
}
float Environment::get_fog_density() const {
return fog_density;
}
void Environment::set_fog_height(float p_amount) {
fog_height = p_amount;
_update_fog();
}
float Environment::get_fog_height() const {
return fog_height;
}
void Environment::set_fog_height_density(float p_amount) {
fog_height_density = p_amount;
_update_fog();
}
float Environment::get_fog_height_density() const {
return fog_height_density;
}
void Environment::set_fog_aerial_perspective(float p_aerial_perspective) {
fog_aerial_perspective = p_aerial_perspective;
_update_fog();
}
float Environment::get_fog_aerial_perspective() const {
return fog_aerial_perspective;
}
void Environment::_update_fog() {
RS::get_singleton()->environment_set_fog(
environment,
fog_enabled,
fog_light_color,
fog_light_energy,
fog_sun_scatter,
fog_density,
fog_height,
fog_height_density,
fog_aerial_perspective);
}
// Volumetric Fog
void Environment::_update_volumetric_fog() {
RS::get_singleton()->environment_set_volumetric_fog(environment, volumetric_fog_enabled, volumetric_fog_density, volumetric_fog_light, volumetric_fog_light_energy, volumetric_fog_length, volumetric_fog_detail_spread, volumetric_fog_gi_inject, volumetric_fog_temporal_reproject, volumetric_fog_temporal_reproject_amount);
}
void Environment::set_volumetric_fog_enabled(bool p_enable) {
volumetric_fog_enabled = p_enable;
_update_volumetric_fog();
notify_property_list_changed();
}
bool Environment::is_volumetric_fog_enabled() const {
return volumetric_fog_enabled;
}
void Environment::set_volumetric_fog_density(float p_density) {
p_density = CLAMP(p_density, 0.0000001, 1.0);
volumetric_fog_density = p_density;
_update_volumetric_fog();
}
float Environment::get_volumetric_fog_density() const {
return volumetric_fog_density;
}
void Environment::set_volumetric_fog_light(Color p_color) {
volumetric_fog_light = p_color;
_update_volumetric_fog();
}
Color Environment::get_volumetric_fog_light() const {
return volumetric_fog_light;
}
void Environment::set_volumetric_fog_light_energy(float p_begin) {
volumetric_fog_light_energy = p_begin;
_update_volumetric_fog();
}
float Environment::get_volumetric_fog_light_energy() const {
return volumetric_fog_light_energy;
}
void Environment::set_volumetric_fog_length(float p_length) {
volumetric_fog_length = p_length;
_update_volumetric_fog();
}
float Environment::get_volumetric_fog_length() const {
return volumetric_fog_length;
}
void Environment::set_volumetric_fog_detail_spread(float p_detail_spread) {
volumetric_fog_detail_spread = p_detail_spread;
_update_volumetric_fog();
}
float Environment::get_volumetric_fog_detail_spread() const {
return volumetric_fog_detail_spread;
}
void Environment::set_volumetric_fog_gi_inject(float p_gi_inject) {
volumetric_fog_gi_inject = p_gi_inject;
_update_volumetric_fog();
}
float Environment::get_volumetric_fog_gi_inject() const {
return volumetric_fog_gi_inject;
}
void Environment::set_volumetric_fog_temporal_reprojection_enabled(bool p_enable) {
volumetric_fog_temporal_reproject = p_enable;
_update_volumetric_fog();
}
bool Environment::is_volumetric_fog_temporal_reprojection_enabled() const {
return volumetric_fog_temporal_reproject;
}
void Environment::set_volumetric_fog_temporal_reprojection_amount(float p_amount) {
volumetric_fog_temporal_reproject_amount = p_amount;
_update_volumetric_fog();
}
float Environment::get_volumetric_fog_temporal_reprojection_amount() const {
return volumetric_fog_temporal_reproject_amount;
}
// Adjustment
void Environment::set_adjustment_enabled(bool p_enabled) {
adjustment_enabled = p_enabled;
_update_adjustment();
notify_property_list_changed();
}
bool Environment::is_adjustment_enabled() const {
return adjustment_enabled;
}
void Environment::set_adjustment_brightness(float p_brightness) {
adjustment_brightness = p_brightness;
_update_adjustment();
}
float Environment::get_adjustment_brightness() const {
return adjustment_brightness;
}
void Environment::set_adjustment_contrast(float p_contrast) {
adjustment_contrast = p_contrast;
_update_adjustment();
}
float Environment::get_adjustment_contrast() const {
return adjustment_contrast;
}
void Environment::set_adjustment_saturation(float p_saturation) {
adjustment_saturation = p_saturation;
_update_adjustment();
}
float Environment::get_adjustment_saturation() const {
return adjustment_saturation;
}
void Environment::set_adjustment_color_correction(Ref<Texture> p_color_correction) {
adjustment_color_correction = p_color_correction;
Ref<GradientTexture> grad_tex = p_color_correction;
if (grad_tex.is_valid()) {
if (!grad_tex->is_connected(CoreStringNames::get_singleton()->changed, callable_mp(this, &Environment::_update_adjustment))) {
grad_tex->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Environment::_update_adjustment));
}
}
Ref<Texture2D> adjustment_texture_2d = adjustment_color_correction;
if (adjustment_texture_2d.is_valid()) {
use_1d_color_correction = true;
} else {
use_1d_color_correction = false;
}
_update_adjustment();
}
Ref<Texture> Environment::get_adjustment_color_correction() const {
return adjustment_color_correction;
}
void Environment::_update_adjustment() {
RID color_correction = adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID();
RS::get_singleton()->environment_set_adjustment(
environment,
adjustment_enabled,
adjustment_brightness,
adjustment_contrast,
adjustment_saturation,
use_1d_color_correction,
color_correction);
}
// Private methods, constructor and destructor
void Environment::_validate_property(PropertyInfo &property) const {
if (property.name == "sky" || property.name == "sky_custom_fov" || property.name == "sky_rotation" || property.name == "ambient_light/sky_contribution") {
if (bg_mode != BG_SKY && ambient_source != AMBIENT_SOURCE_SKY && reflection_source != REFLECTION_SOURCE_SKY) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
}
if (property.name == "fog_aerial_perspective") {
if (bg_mode != BG_SKY) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
}
if (property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
if (property.name == "glow_mix" && glow_blend_mode != GLOW_BLEND_MODE_MIX) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
if (property.name == "background_color") {
if (bg_mode != BG_COLOR && ambient_source != AMBIENT_SOURCE_COLOR) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
}
if (property.name == "background_canvas_max_layer") {
if (bg_mode != BG_CANVAS) {
property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
}
if (property.name == "background_camera_feed_id") {
if (bg_mode != BG_CAMERA_FEED) {
property.usage = PROPERTY_USAGE_NOEDITOR;
}
}
static const char *hide_prefixes[] = {
"fog_",
"volumetric_fog_",
"auto_exposure_",
"ss_reflections_",
"ssao_",
"sdfgi_",
"glow_",
"adjustment_",
nullptr
};
static const char *high_end_prefixes[] = {
"auto_exposure_",
"tonemap_",
"ss_reflections_",
"ssao_",
nullptr