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4.2.1 stable
1.87
2.0.0
Windows 11
When working with collision masks, upon formatting, binary operators are moved in odd ways causing the code to not compile.
The following code snippet will not format from this: collision_mask = 1 << 1 | 1 << 3 to this: collision_mask = 1 < < 1|1 < < 3
collision_mask = 1 << 1 | 1 << 3
collision_mask = 1 < < 1|1 < < 3
The text was updated successfully, but these errors were encountered:
This has already been reported and will be fixed in #605.
Sorry, something went wrong.
This should be fixed now in #605:
Awesome thank you!
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Godot version
4.2.1 stable
VS Code version
1.87
Godot Tools VS Code extension version
2.0.0
System information
Windows 11
Issue description
When working with collision masks, upon formatting, binary operators are moved in odd ways causing the code to not compile.
Steps to reproduce
The following code snippet will not format from this:
collision_mask = 1 << 1 | 1 << 3
to this:
collision_mask = 1 < < 1|1 < < 3
The text was updated successfully, but these errors were encountered: