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A 3D project with heavy use of screen space effects
I am unable to get an unshaded SCREEN_TEXTURE without creating and modifying a new viewport, which would lead to a much worse performance
add ability to use hint_unshaded_screen_texture in shaders, it might be toggleable from project settings since not every project needs it
Add pre lightning pass texture that is accessible from shaders, something like uniform sampler2D unlit_screen_texture : hint_unshaded_screen_texture;
No, it requires a whole new viewport which would lead to much worse performance
As mentioned before, I am unsure if this can be made from addon
The text was updated successfully, but these errors were encountered:
As far as I know, this can't be done without deferred rendering.
Sorry, something went wrong.
As far as I know, this can't be done without #8295.
From the sounds of it they are asking for access to a diffuse color G-buffer. Which, as you pointed out, we don't have
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Describe the project you are working on
A 3D project with heavy use of screen space effects
Describe the problem or limitation you are having in your project
I am unable to get an unshaded SCREEN_TEXTURE without creating and modifying a new viewport, which would lead to a much worse performance
Describe the feature / enhancement and how it helps to overcome the problem or limitation
add ability to use hint_unshaded_screen_texture in shaders, it might be toggleable from project settings since not every project needs it
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Add pre lightning pass texture that is accessible from shaders, something like
uniform sampler2D unlit_screen_texture : hint_unshaded_screen_texture;
If this enhancement will not be used often, can it be worked around with a few lines of script?
No, it requires a whole new viewport which would lead to much worse performance
Is there a reason why this should be core and not an add-on in the asset library?
As mentioned before, I am unsure if this can be made from addon
The text was updated successfully, but these errors were encountered: