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Allow class_name to be used within built in scripts. #9661

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Shadowblitz16 opened this issue May 3, 2024 · 2 comments
Closed

Allow class_name to be used within built in scripts. #9661

Shadowblitz16 opened this issue May 3, 2024 · 2 comments

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@Shadowblitz16
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Describe the project you are working on

Space game

Describe the problem or limitation you are having in your project

I would like to build some scenes that self contain their logic but also support type checking

Describe the feature / enhancement and how it helps to overcome the problem or limitation

Allow support for class_name in built in scripts

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

it would work like it does in scripts saved to a file.

If this enhancement will not be used often, can it be worked around with a few lines of script?

No

Is there a reason why this should be core and not an add-on in the asset library?

It allows for built in scripts to be type checked.

@RedMser
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RedMser commented May 3, 2024

You already made a proposal for this: #2307

@dalexeev
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dalexeev commented May 3, 2024

Closed as per comment above.

@dalexeev dalexeev closed this as not planned Won't fix, can't repro, duplicate, stale May 3, 2024
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