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Increase the default camera Z-far distance for better editor usability #853
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From my experience with 3d software (e.g. Blender) this is almost always the case. It could be that your models are too big. Because when working on my projects I never have issues with the gizmos disappearing |
zoom out a bit far and gizmos will disappear (ik it's not that important of a fix but it actually is for many of us) |
This will be solved by godotengine/godot#33207 if it's merged. You can still apply this change manually in the 3D editor's View menu.
Unfortunately, this is not technically possible (not if you want gizmos to interact with the rest of the 3D world, at least). Gizmos are part of the 3D viewport, which uses a single far clip plane for everything. |
Eventually we could add support for multiple cameras per viewport which would allow us to have arbitrarily large clipping planes by using multiple cameras. Perhaps this would be enabled by default for the editor camera for maximum usability out of the box. |
Describe the project you are working on:
any 3d project
Describe the problem or limitation you are having in your project:
it's a very bad workflow when the gizmos (including the grid) disappear when you zoom a bit far away (i know you can change the view settings to make the distance higher but i still believe that no matter what the gizmos should never disappear)
Describe the feature / enhancement and how it helps to overcome the problem or limitation:
the gizmos should never disappear when you zoom away even so far and that helps making working on games feel way better and more professional
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
i don't know
If this enhancement will not be used often, can it be worked around with a few lines of script?:
no
Is there a reason why this should be core and not an add-on in the asset library?:
because it must come by default and i don't know if that's even possible by an asset library
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