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Allow the debugger panel to stay closed on play unless there are runtime errors #8507
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I second the solution of having a What has been missing so far is a way to leave the currently opened panels as-is. For instance, if you've opened the Monitors tab of the debugger, as soon as you hit Play the editor will switch over to |
Is there a way to move the console at the bottom of the screen to a side panel instead? It's quite annoying always popping up |
godotengine/godot#36040 allows this, but you can't have a panel open at the bottom at the same time as it's moved to the side. |
@Calinou sorry this says we should push Shift-F10 to move the output panel, but it does nothing? |
The pull request I linked hasn't been merged yet. Follow the steps in Testing pull requests if you wish to test that PR locally 🙂 |
Describe the project you are working on
Any game
Describe the problem or limitation you are having in your project
Every time I run the project, the debugger panel pops out, even if it doesn't have anything interesting to say. For example it opens when I only have a bunch of warnings that I don't care about:
debugger.mp4
So every time I run the game I then have to manually close the bottom panel. This is especially distracting when I'm using the distraction-free mode
Also there's no way to close it with a hotkey, see #380
Describe the feature / enhancement and how it helps to overcome the problem or limitation
There could be a dropdown in editor settings to change that behavior
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
The dropdown could be:
"
Open Debugger Panel
": "Always On Play
/On Errors Only
/On Errors or Warnings
/Never
"The dropdown could be in the Debugger section of editor settings:
If this enhancement will not be used often, can it be worked around with a few lines of script?
I don't think so
Is there a reason why this should be core and not an add-on in the asset library?
QOL editor improvement, too basic to install an addon for this
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