-
-
Notifications
You must be signed in to change notification settings - Fork 97
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Allow detaching the bottom panel to a separate window #7984
Comments
I'm currently looking into using Godot for a new project at the moment - and the fact you can't realign stuff like the output view with other docks and tabs is frustrating. Coming from a lot of other software that has dockable windows where you can actually mix and match editor windows arbitrarily to your heart's content, my workflow isn't as optimal as it could be. For instance in Unity I have typically had the console (equivalent of the "output" view) alongside the searchable file browser with asset previews so I can easily log file paths to the output and get to them in editor rather than opening up a native file explorer window. I can still do that in Godot but I lose precious hierarchy or inspector space - the main view being fixed, with this bottom view stuck to it, is a hindrance. Frankly I think the docking system needs an overhaul as mentioned in issue #1508 with priority, as it would resolve this issue at the same time |
This comment was marked as off-topic.
This comment was marked as off-topic.
@amberlandeveloper Please don't bump issues without contributing significant new information. Use the 👍 reaction button on the first post instead. |
Describe the project you are working on
A 2D pixel-art turn-based RPG.
Describe the problem or limitation you are having in your project
The bottom panel takes up too much screen space when using some of the contextual editors. For instance, while mapping with the TileMap editor, I can either increase the size of the TileMap editor enough to see the available tiles, or increase the size of the visible map I am working in, but not both simultaneously. This issue also occurs when working with other editors, such as the Animation editor.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Add the ability to detach the entire bottom dock editor into a separate window, similar to how the Shader Editor may be undocked. This would allow me to move contextual editors such as the Animation and TileMap editors to another screen, allowing those tools to be larger while maintaining the size of the visible scene.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Here is where the undock button could be placed:
And here is what the undocked panel would look like:
Obviously, in real use, the undocked bottom panel would probably be on a 2nd monitor.
If this enhancement will not be used often, can it be worked around with a few lines of script?
This enhancement would be used often by people with multiple monitors. It cannot currently be worked around with script.
Is there a reason why this should be core and not an add-on in the asset library?
This would improve core multi-monitor support and customizability of the engine.
The text was updated successfully, but these errors were encountered: