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Unifying Scene and Script Tabs to reduce UX ambiguity #7098
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Related to some degree: |
I think none of those proposals recognized the need of unification whole context switching (not only the ui behind scripts / scenes but also scene tree). |
Well, whatever your reason to have this is, it's still the same proposal. You could lend your voice to any of them to make it more likely that one of them is implemented, and then we could discuss the added QoL that you describe. Besides, what you describe cannot be implemented in the current version of the editor without some heavy assumptions and needs #1935, yet another proposal, to act as a backbone and provide some context that we could utilize for auto-switching. So you could lend your voice to #1935 as well to give it more support and mention that it would make sense to implement it with auto-switching. |
Well, fair enough duplicate is a duplicate, will close this one then |
Describe the project you are working on
Different project across various clients
Describe the problem or limitation you are having in your project
The way scripts / scenes are presented requires from me a lot more mental capacity then it should
Describe the feature / enhancement and how it helps to overcome the problem or limitation
I'm working with Godot since it's 1.0 release, since 2.x times I have occasional problems with understanding what I'm looking at, it's almost like editor is trying to trick me into thinking that I'm looking at something different then I'm, which confuses me.
Please take a look at this screenshot:
Two places are indicating the context I'm working in is 'Enemy' while in reality I'm looking at 'Hero' script.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
To address this issue I would like to propose to extend/replace the functionality of "Open Dominant Script on Scene Change" with something much more comprehensive, I would like to propose mode where we are merging scene tabs with script tabs, so all the tabs are in the same place.
The way I imagine it to look from user perspective is as follows:
To summarize the idea in short words: the panel that's being used currently for scene tabs, in this mode should be used for scripts as well. Editor should be able to detect the link between Scenes and Scripts and open both when possible (and both of them would be represented by the same tab)
If this enhancement will not be used often, can it be worked around with a few lines of script?
This is about editor UX
Is there a reason why this should be core and not an add-on in the asset library?
This is about editor UX
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