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Change ground default color #6978
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Why is this better? You haven't given any reason, "looks better to me" isn't one. This is much less visually clear and much more cluttered or claustrophobic feeling to me Also changing the default environment colours is compatibility breaking, and the preview should match the default world environment This, the ease at which this can be worked around, and this is entirely about personal preference, I don't see this being very productive |
The default dark color is more pleasant to work with |
"More pleasant to work with" still isn't an objective reason. WHY is it more pleasant? Because of more contrast with default white? |
Well, yes, the perception of colors is subjective. For me personally, this color looks more modern and more suitable for the editor's default theme. In any case, I think it's interesting to get feedback from people. |
Just making a compatibility breaking change for personal preference isn't valid, even if it's voted about, without any objective reasoning Instead I would propose adding project settings to control the default colours, making it easier to configure this |
This please |
I think there is a more generic solution that solves more than just this problem: project templates. If you can create project templates (and choose one as the default template), then you can set any initial environment that is comfortable for you, even if your preferences differ from the global defaults. As for the ground color, I have no opinion here, I'm not a 3D user. But I don't think slightly changing the default color is a major compatibility issue for a minor release (not a patch release). Of course, only if this change is supported by many users. |
Yea this would be great to have. The proposal is here btw #1481 |
This can be implemented in a way that doesn't break compatibility, by only modifying the preview Environment. It would only affect the editor and new environments created from preview. |
This change was done on purpose to avoid tinting Godot worlds with distinct blue by default. Background contributes to the ambient light, and this current color combination, while perhaps not aesthetically pleasant, creates a more neutral environment. Which is more important to working with the engine than aesthetics since you see your imported models without deviations by default. |
Yeah, i used to to the same thing you did here, as is more intuitive cause you don't want to see "Ground" As part of your sky, but that said, there is a reason why most games include it in their sky or HDRI. As Yuri said, this will affect your global illumination and you don't want light on the bottom. (Technically, making it almost black would look even better). You can test this same thing in blender. Load an HDRI, render. It looks as it should. If you do the same with one without ground is going to look messed up. |
Describe the project you are working on
plugins and games
Describe the problem or limitation you are having in your project
I find default color of the ground not so great as it could be
Describe the feature / enhancement and how it helps to overcome the problem or limitation
I suggest to tweak the ground color a bit
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
This is the default color
This one looks better to me (
#222627
)Or this (
#262928
)UPD:
Or this one - closer to the default color, but still less brown (
#2f2c26
)Or this (
#2c2c2d
)If this enhancement will not be used often, can it be worked around with a few lines of script?
This can be worked around per project/scene - just set the ground color you like and then use that WorldEnvironment.
But the proposal is about the default look
Is there a reason why this should be core and not an add-on in the asset library?
The proposal is about the default look of the editor
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