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Allow dragging particles "Min" and "Max" values at the same time #4315
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Related to #144.
One issue with Alt + mouse button actions is that it won't work on most Linux window managers by default, because they intercept Alt for window manipulation. This can be fixed by the user by changing the window manipulation key to Meta (also called Super), but window managers will probably not do this by default for a long time (if ever). |
never heard of the keys mentioned above, maybe holding |
As a workaround, change |
We could also provide an additional way (e.g. a key modifier) to adjust min/max properties to be closer or further away from each other, so that you can effectively adjust randomness in one go. Regarding the implementation of this proposal, we can probably add some code to EditorPropertyFloat which automatically detects whether there's a property named |
Describe the project you are working on
Godot Kart Racing
Describe the problem or limitation you are having in your project
When you mess with particles, and want the size to be always the same value in min-max parameters you have to do manually!
Describe the feature / enhancement and how it helps to overcome the problem or limitation
the solution is a shortcut key, look the image below:
when the user want the both min and max to be the same he can simply HOLD
ALT
key and move the slider of min or max param and both will have same value!Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
If this enhancement will not be used often, can it be worked around with a few lines of script?
Its an usability feature.
Is there a reason why this should be core and not an add-on in the asset library?
its essential to core usability!
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