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Something similar was suggested here: godotengine/godot#54161 (comment)
Leading underscore is reserved for virtual methods, so it couldn't be renamed to _update() anyways.
Describe the project you are working on
a game
Describe the problem or limitation you are having in your project
i want to name function update but that requires me to overwrite the drawing update method
Describe the feature / enhancement and how it helps to overcome the problem or limitation
I will now be able to define custom update() function
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
the name is changed to _update() to be consistent with the rest of the method names across the engine.
If this enhancement will not be used often, can it be worked around with a few lines of script?
gdscript is core.
Is there a reason why this should be core and not an add-on in the asset library?
it cannot be done with a add-on
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