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Detachable script text editor #3237
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I think multi-screens development could also benefit from this proposal. |
Yeah this proposal is more aimed to 4.0, I know that for 3.X is not really worth it. |
Duplicate of #28 While 4.0 supports multiple windows, we don't plan to overhaul the editor for that just yet. That will come in later 4.x versions. |
I don't have multiple screens, and I don't want to. But I like putting my windows in separated virtual desktop. |
This is so much needed. Especially with the outdated VSCode plugin with no one to maintain it. |
VS Code plugin works, and it is maintained: https://github.com/godotengine/godot-vscode-plugin |
@pycbouh godotengine/godot-vscode-plugin#244 It's not unusable as is, but definitely not the experience it could be. Or the experience the developers can get with a detachable native script editor. |
Describe the project you are working on
Memories Of Ariandine
Describe the problem or limitation you are having in your project
I'm sure this has been asked countless times but I cannot find an actual feature proposal here, so, here it comes.
Constantly switching between 3D and Script tags wen writing editor plugins breaks all the work flow, having the script tab on a different window will help. This problem also comes up wen testing gameplay, since if I want to make some translation changes for an object while programming, I have to switch to 3D/2D tab, make the changes, then switch again to script tab, then continue programming.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
If you have to make this a couple of times a day there is no problem, but if you have to constantly go trough this process every time a 100+ times every day, this gets annoying, very fast.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Just make this section detachable to a window.
If this enhancement will not be used often, can it be worked around with a few lines of script?
I wish.
Is there a reason why this should be core and not an add-on in the asset library?
Can't be in a plugin.
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