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Minimizing parts of the Godot Engine UI #2308

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AntonioNoack opened this issue Feb 18, 2021 · 3 comments
Closed

Minimizing parts of the Godot Engine UI #2308

AntonioNoack opened this issue Feb 18, 2021 · 3 comments

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@AntonioNoack
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Describe the project you are working on

I am working on a racing game, but that's unrelated.

Describe the problem or limitation you are having in your project

In the UI, all sections (Scene/Import, Code Editor, Output Console, File System) have a minimum width and height of about 200-250px. On a 1080p screen the console uses 25% of my screen real-estate (height, when coding, is most important), even if it's empty. And I cannot hide it by just making it smaller.

Describe the feature / enhancement and how it helps to overcome the problem or limitation

Allow sections to be smaller than 250px; maybe 20px, so they can be quickly collapsed

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

Somewhere in Godot, there is this limitation coded. I just would change it to something lower.

If this enhancement will not be used often, can it be worked around with a few lines of script?

No, it's Godots UI. Maybe there is a setting somewhere, but I haven't found it yet.

Is there a reason why this should be core and not an add-on in the asset library?

It's the base UI. This probably has to be changed in Godots core.

@YuriSizov
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If you want to hide the Output panel, then you can just click on its title on the bottom panel.

@AntonioNoack
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Thank you 😁👍

@Calinou
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Calinou commented Feb 18, 2021

Duplicate of #1441.

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