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Calinou
changed the title
Physically Based Rendering glTF2 extensions support for for Clear Coat, Transmission and Sheen
Add Physically Based Rendering glTF2 extensions support for Clear Coat, Transmission and Sheen
Dec 3, 2020
fire
changed the title
Add Physically Based Rendering glTF2 extensions support for Clear Coat, Transmission and Sheen
Add Physically Based Rendering glTF2 extensions: Clear Coat, Transmission and Sheen, etc.
Jun 1, 2022
Describe the project you are working on
Godot Engine
Describe the problem or limitation you are having in your project
We want to import objects that support a larger range of material from real life.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
This news was mentioned by @akien-mga in developer chat.
Implement Physically Based Rendering glTF2 extensions support for for Clear Coat, Transmission and Sheen.
https://www.khronos.org/news/press/khronos-releases-wave-of-new-gltf-pbr-3d-material-capabilities
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Need to determine the work required.
If this enhancement will not be used often, can it be worked around with a few lines of script?
Not without writing a gltf2 importer.
Is there a reason why this should be core and not an add-on in the asset library?
Gltf2 is core code.
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