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Editor Settings & Project Settings cleanup #1913
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Copy/pasted from godotengine/godot#25363, there is some overlap and we can track it all here. We can start by merging "Editor" and "Editors". Here are what they look like: The "Editors" menu should probably be merged together with the "Editor" section. I see no obvious reason why these two settings are split into their own section, and the name "Editors" is far too similar to "Editor" so it could lead to confusion. Also, I noticed that a lot of these entries simply aren't sorted. It would be much easier to find settings if they were sorted in alphabetical order (unless there is a good reason to group things together). Instead of this: How about this: Pretty much every menu in Godot could be re-sorted. |
Maybe also sort the categories (and sub-categories) themself in alphabetical order? That seems almost more important than sorting the entries. Also, careful with this part here:
The "restore from backup" function of a backup software is extremely rarely used. Doesn't mean its a good idea to remove it. The assumption that rarity of use is directly related to importance/usefulness of a feature is dangerous. |
I think sorting the subcategories in alphabetical order is a good idea, but I would keep the categories in their current "logical" order. If this is done, this change should also be carried out to the Project Settings. |
If there is a logic in the order of category, then I don't see it. Mostly. Having Application at the top of project categories certainly makes sense. Anything else looks kinda arbitrary to me. And also inconsistent between Project and Editor settings. Look at the category Filesystem for example. This is from the perspective of a relative new user (a bit over a year). I suppose for someone who has been using Godot for a lot longer the order would become kinda ingrained and therefore easier to remember. But if I need to find something in either settings window, I still have to manually run through the categories every time. |
Describe the project you are working on
Godot Engine
Describe the problem or limitation you are having in your project
Project and editor settings are cluttered. This has been discussed at length in the IRC, and there is desire from core devs to clean it up.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Notepad with some initial notes from @Calinou:
https://pad.sfconservancy.org/p/godot-editor-settings-removal
Google Sheet with all (or most) Editor Settings for individual review (by me):
https://docs.google.com/spreadsheets/d/18hROVEA1v_KTBuZ-Wcp3VCuHwFb4qWHi-ulZFGkawoM/edit#gid=0
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