Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Rename the options in particles so they make more sense . . #1350

Open
jasperbrooks79 opened this issue Aug 11, 2020 · 8 comments
Open

Rename the options in particles so they make more sense . . #1350

jasperbrooks79 opened this issue Aug 11, 2020 · 8 comments

Comments

@jasperbrooks79
Copy link

Describe the project you are working on:
A Tomb Raider game, atm . .

Describe the problem or limitation you are having in your project:
When I add a particle system, it's not really clear if it's GPU particles, or CPU particles, in the add node . . So, a small request, so for 3D particle systems, they get called GPUParticles, and CPUParticles . . The second thing is, it's very un-intuitive that the two main settings are call ' Process Material ', and ' Draw Passes ' . . Since ' Draw Passes ' is really the mesh, even if it's just a plane, it would make sense if it was called ' Particle Mesh ', and ' Process Material ' was called ' Particle Parameters ' . . There's always a good reason why something is so, in Godot, so I can't really critique it, it would be nice if it was renamed, to make more sense . . Or, just called ' Process Material ' "Parameters", and ' Draw Passes " Particle Mesh 3D " . . :OO . . That way, it's more clear what the settings will actually do, I still keep clicking the wrong place, after using it for over 2 months <3, because of names . . Hope it will be updated, hopeful . . .

Describe the feature / enhancement and how it helps to overcome the problem or limitation:
Well, it's just a constant struggle, to have to re-think what one knows, as the current names aren't the best, they're probably very accurate, at a high-tech level, but it's not that easy, for beginners . . I hope you will update the names for Godot, to make more sense, right away . . . Thanks . .

Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
Uhmmm, change the names, so they are more user-friendly . .

If this enhancement will not be used often, can it be worked around with a few lines of script?:
I'm not good enough, to say if this can be done, as a new user . .

Is there a reason why this should be core and not an add-on in the asset library?:
It would make it easier for all users to use the engine, and make more sense, or so . . .

@Zireael07
Copy link

+1 to changing header from process material to parameters.

@TheDuriel
Copy link

See #4283

@KoBeWi
Copy link
Member

KoBeWi commented Aug 11, 2020

Related probably godotengine/godot-docs#815

@clayjohn
Copy link
Member

to changing header from process material to parameters.

While this makes sense for people using a Particles material, it doesn't make sense at all for ShaderMaterials.

Users will be confused why they are attaching a shader to the properties section of a node.

@Zireael07
Copy link

@clayjohn This is a suggestion for particles, as far as I understood it (it's a bit rambling)

@clayjohn
Copy link
Member

@Zireael07 yes, but my comment is regarding changing the "process material" name to "parameters". Process material takes a material, it doesn't take a list of parameters.

@Zireael07
Copy link

I thought it was a general heading like 'Transform' - my mistake!

@jasperbrooks79
Copy link
Author

Okay, made a mistake, maybe, always confuses me, the way things are named . .

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

6 participants