-
-
Notifications
You must be signed in to change notification settings - Fork 97
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Rename the options in particles so they make more sense . . #1350
Comments
+1 to changing header from process material to parameters. |
See #4283 |
Related probably godotengine/godot-docs#815 |
While this makes sense for people using a Particles material, it doesn't make sense at all for ShaderMaterials. Users will be confused why they are attaching a shader to the properties section of a node. |
@clayjohn This is a suggestion for particles, as far as I understood it (it's a bit rambling) |
@Zireael07 yes, but my comment is regarding changing the "process material" name to "parameters". Process material takes a material, it doesn't take a list of parameters. |
I thought it was a general heading like 'Transform' - my mistake! |
Okay, made a mistake, maybe, always confuses me, the way things are named . . |
Describe the project you are working on:
A Tomb Raider game, atm . .
Describe the problem or limitation you are having in your project:
When I add a particle system, it's not really clear if it's GPU particles, or CPU particles, in the add node . . So, a small request, so for 3D particle systems, they get called GPUParticles, and CPUParticles . . The second thing is, it's very un-intuitive that the two main settings are call ' Process Material ', and ' Draw Passes ' . . Since ' Draw Passes ' is really the mesh, even if it's just a plane, it would make sense if it was called ' Particle Mesh ', and ' Process Material ' was called ' Particle Parameters ' . . There's always a good reason why something is so, in Godot, so I can't really critique it, it would be nice if it was renamed, to make more sense . . Or, just called ' Process Material ' "Parameters", and ' Draw Passes " Particle Mesh 3D " . . :OO . . That way, it's more clear what the settings will actually do, I still keep clicking the wrong place, after using it for over 2 months <3, because of names . . Hope it will be updated, hopeful . . .
Describe the feature / enhancement and how it helps to overcome the problem or limitation:
Well, it's just a constant struggle, to have to re-think what one knows, as the current names aren't the best, they're probably very accurate, at a high-tech level, but it's not that easy, for beginners . . I hope you will update the names for Godot, to make more sense, right away . . . Thanks . .
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
Uhmmm, change the names, so they are more user-friendly . .
If this enhancement will not be used often, can it be worked around with a few lines of script?:
I'm not good enough, to say if this can be done, as a new user . .
Is there a reason why this should be core and not an add-on in the asset library?:
It would make it easier for all users to use the engine, and make more sense, or so . . .
The text was updated successfully, but these errors were encountered: