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Any game, have this issue when streaming as I need to size and position the editor to the area of the screen being captured.
Describe the problem or limitation you are having in your project
I've got a wide screen monitor and do not want to run the Godot editor full screen when streaming. It would be great if I could configure the Godot editor to not run full screen, but to give it a fixed size and position.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Add similar position and size options as a normal Godot game, but now for the editor.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
n/a
If this enhancement will not be used often, can it be worked around with a few lines of script?
Might be scriptable, not sure
Is there a reason why this should be core and not an add-on in the asset library?
Might be possible as an add-on, not sure
The text was updated successfully, but these errors were encountered:
Describe the project you are working on
Any game, have this issue when streaming as I need to size and position the editor to the area of the screen being captured.
Describe the problem or limitation you are having in your project
I've got a wide screen monitor and do not want to run the Godot editor full screen when streaming. It would be great if I could configure the Godot editor to not run full screen, but to give it a fixed size and position.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Add similar position and size options as a normal Godot game, but now for the editor.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
n/a
If this enhancement will not be used often, can it be worked around with a few lines of script?
Might be scriptable, not sure
Is there a reason why this should be core and not an add-on in the asset library?
Might be possible as an add-on, not sure
The text was updated successfully, but these errors were encountered: