MenuButton control not yet fully integrated with the editor #6572
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You can also achieve most of this functionality by simply adding a One way to integrate this would be to relay the signals of the |
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(To add a link to this issue you need to write godotengine/godot#75282) |
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Godot offer already plenty of controls to make GUI and there are signals we can use to manage user's actions, still, MenuButton control is not fully integrated with the editor as we can mostly only add items and use a very limited number of signals, but most importantly, we're unable to make it fully usable right now as item selection signal is not available through the editor.
There are the two demos 2d and 3d physics_tests which use it and the item selection handling is made by code (they even create their own OptionMenu extending MenuButton, I don't know if it is intended to be used this way).
Documentation does not cover the control very well either, at least the link to the demos could be added for those who are seeking for an example and are not aware of these.
(following of the Godot main project issue #75282)
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